Filament and iRay shaders?

I have an extensive collection of iRay shaders - will they work with the new Filament renderer (normally shaders from one renderer don't port over to other renderers)? If not, I don't think I want to move up to Filament.

Comments

  • nonesuch00nonesuch00 Posts: 18,282
    edited November 2020
    LD1 said:

    I have an extensive collection of iRay shaders - will they work with the new Filament renderer (normally shaders from one renderer don't port over to other renderers)? If not, I don't think I want to move up to Filament.

    Yes, although the shaders that have opacity/translucency in them are looking too glassy with the current release. They'll probably refine the iRay shader materials representation in Filament as they release new releases. Already they have made big improvements since the 1st Filament beta I used. 

    Filament like IRay is a PBS (PBR) based renderer.

    Post edited by nonesuch00 on
  • Filament is an option, does not replace iRay because, like 3Delight and even OpenGL render engines, are available in DS

     

     

  • Shaders or presets for standard shaders? DS will try to convert the latter, but the former in general will be more of a challenge.

    There is a long thread on Filament (covering several versions in the betas) here https://www.daz3d.com/forums/discussion/442982/new-ds-filament-render-engine#latest , and of course there are th threads on the new DS releases at the top of this forum.

This discussion has been closed.