New experiment: Cat's Cradle (or animate-able Hand attachment energy & spell effects)

BasisBasis Posts: 121
edited August 2014 in The Commons

As I was building my first project, experimental builds would act up and cause me no end in annoyance. Vertices would get gummy and stretch and not behave. Eventually I figured things out. But I kept thinking, "Wouldn't it be cool to harness the stretching and warping intentionally?"
That thought led to the stretching elastic bands for my BFI "Braces for Impact."

This time, I wanted to expand upon what I learned with the elastic bands to do something much more complex.

This is a initial test build to see if it would work, didn't take me more then 3 or 4 hours of work (two of which was spent trying to recall what I learned previously.)

What's shown in the picture is a low polygon count, no UV and no texture applied experimental prototype build.

There's another 10 parts no shown. I didn't bother making morphs for them as this was just a quick down and dirty proof of concept.

It turned out so good, I decided to show the simple version right now.

Later, I intend to increase the number of parts and connect them all with stretch zones.

The end result (I hope) will be a cascade of energy jumping from joint to joint in the hand. Then build additional attachments that connect the hands to feet, and to each other for various energy effects.

Then increase the polygon count and make Lighting, Crystal, Water, Fire shape morphs.

The best part is, it's all animate-able

What do you all think? Not bad for a couple of hours work.

Cats_cradle_mark_1.jpg
1500 x 1000 - 81K
Post edited by Basis on

Comments

  • BasisBasis Posts: 121
    edited August 2014

    Here's the key to my project.

    It's 308 Low poly spheres.

    I have them strategically placed to be Hard Points to my spell effects, instead of attaching them direct to Genesis 2. This will be located under the skin and invisible. Once the core is done building effects will be very simple to do.

    Upon finishing all 308 Rigidity regions, the hard part will be over. Done 40 so far in the right arm.

    (Notice the distorted spheres, those are the ones without rigidity done.)

    308.jpg
    1000 x 1500 - 147K
    Post edited by Basis on
  • KhoryKhory Posts: 3,854
    edited December 1969

    Vere intriguing! I'll be interested to see how this goes for you.

Sign In or Register to comment.