Mesh Grabber
csteell_c2893e4ab6
Posts: 484
Is anyone familiar with using Mesh Grabber? I am trying to make holes in a wooden shield as if arrows are stuck in it! Maybe I am better of doing this in Photoshop but I want a mesh with holes and splinters right through it! Cheers
Comments
Mesh Grabber can't make holes, I'm afraid.
you could use it to reshape the mesh and then use the geometry editor to delete the area you worked around?
Eventhough the results would certainly not be what you are looking for, you could use the Geometry Editor > Select the polys you would like to get rid of > Right click > Edit Geometry > Delete Selected Polygons.
The better route you could take is by downloading Blender (free) and exporting the shield as an OBJ. Then import it into blender and you could edit it to your heart's delight. In the event you do not know how to use Blender (I create my products with ZBrush and 3ds Max so I have no tips on Blender) . You could open the base color texture map in photoshop, hit SHIFT+U to desaturate it and then use a levels adjustment layer to even out the tones to just black and white. Then you can creatively add holes in a black color and once you are happy you can import that into Daz as an opacity map.
Another option is to apply a displacement map to create the "holes" but you may need a texture editing tool for precision. Alternatively, if the shield came with texture template, you have a good chance with Photoshop or similar tool. The displacement map won't create holes, but it can create identations and is usually higher resolution than the geometry itself. Often times that's good enough for a depiction.
hmm... just click on the texture then browse and that takes you to the texture click on open in photoshop or whatever, paint some round holes with a black brush and then save the texture with a new name .. and then choose that new texture ... and bingo a holy shield?
maybe use the type tool, use a small letter 'o' and then apply a layer style that has a drop shadow etc to create a 3d effect and then save the texture.. you'll end up with a tif file save that with the layers then save it as a jpg and you can go back and edit your tif file until you get a texture that makes you happy
Thanks you for all your replies.Photoshop was the way to go! Cheers