G8F feet morphs deform shoes
ant2505
Posts: 71
Hello!
I applied shoes on my G8F figure and then i noticed that some feet morphs deform it. I would like to retain correct shape of shoes.
How can i solve it?
Comments
If the morph chnages the feet unevenly (as opposed to a smooth transition between areas) then its projection into shoes will also be uneven. heels are particularly likely to show the effect as their "nearest neighbour", for morph projection purposes, will usually move down the foot while the heel would bee xpected to be uniform in shape. Using the Geoemtry Editor to select each shoe and assign it to a Rigidity Group (you need to select vertices for this) may help, though you are likely to get either poke-through or gaps in places and may need to use a dForm to correct the shape. The ideal is to have a custom morph to mtach the figure morph.