It would be an improvement...
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[It would be an improvement] to block all setting changes from the beginning, when they only work "if you hit an on button". Like for Mesh Smoothing -> Enable Mesh Smoothing...
Because if this is not blocked, and you changed something and realized "Oh,,, forgot to turn it on... ", so you just turn it on, it crashes Daz Studio nice and clean... These "bugs" should and could be prevented.
Maybe anyone else knows for sure "which" settings can crash Daz for good on even the powerful machines. Let's list them maybe here, so maybe someone notices a nice and clean list that could be used to improve something and prevent future crashes when we try to create a scene?!
Edited for Please put your question in the post body and the title - Daz 3D Forums
Comments
I'm not clear on what crashes DS here, but ti doesn't sound familiar - smoothing can lock things up while it processes, and if you click on the application while it's busy the system may decide it is locked and offer to close it, but that isn't a crash.
Maybe it's the new version?! I don't know. But i put in really high numbers, just because nothing happened...
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But in my defense, there was no limitation eighter! I think i was just way overboard...
I have a Dream-cast...or 4 of them:
If you don't know what something does, it's always a good idea to be a bit frugal with settings :D
Especially Mesh Smoothing, but also dForce can take a lot longer with some settings.
You're hired! ;)
Perhaps the "crash" is the time consumed on smoothing when you apply tons of clothes (some not visible but applied to figure) on many figures with 200 Smoothing Iterations (believe me, it happens!)
Ah, it is easy to go overboard yes - I assume there are no limits because there isn't a hard-and-fast top value.
Thanks!, those are my doable solutions for my problems, i have a lot of runtime from years and no idea how to organize them, a lot of broken scenes since 2006, the size in GB is real, the idea of final project I saw on another software but I can´t remember which one was, the most desired for me would be get rid of unnecessary morphs if saving as final project, like a character design for example, yep, it can be save like support asset BUT when you load all your morphs are available for modify too...
If Daz didn't crash when you use "point at".
This is what it should look like! Thank's for participating. Can someone clean up off topic entrys please?!
I managed to identify the problem i had yesterday. The whole Set: Hellion Outfit is not able to "fit" the right way on the model, so for all items i used i had to use "Enable smoothing" with way to high settings. It should also not even be possible to go overboard with this feature, since it causes the massive loading time in the beginning, by opening a saved scene, when smothing is enabled. Then it also causes massive loading times, when i do ANYTHING at all with the model/skin/hair or whatever else the GM3 uses at this point! Daz should give the opportunity to smoth out things YES! but, in order to prevent a crash and to give Daz the normal loading possibilities it has, this has to be scaled down! This was tested with a Filament scene i created: https://www.daz3d.com/forums/discussion/comment/6210166/#Comment_6210166
Really nothing special here. It happened with these characters/models/items:
Beard, hair and eyebrown of prince charming here is SHB selfmade. The hair seems to glow at the back of the head, but changing the thickness again makes it look odd like black painted whatever. The GM8 model is standart with the same pose i made before. The Skin is "upcycled" GM8, nothing fancy or special, but still better quality than the normal skin. The eyes are also remade. The glowing ball looks now more like it was before, but also not really like it was at the time i had created it at first. Seems verry strange to me that these changes happen.
The GM3 Model (the devil) is a little morphed here and there, but pretty much the Damien Demon with his horns, eyes, skin, scaled up a little, with heath hair, helion pants, helion belt, helion necklace, a changed pose from Basix - G3M - 16 and the face expression is Night Creatures - Night Creatures Expressions 05. .
If a smoothing of a number like five or ten with a collision iteration of 1-10 not does the trick, the Vendor or PA should rework their product! It's a matter of quality and many items lack this quality, so we have to scale up things and this creates the problem with the program. At some point Daz has to decide to draw a line, for the customer and user! You want to improve? You want to make things better? Limit the smoothing, disable the settings when smoothing is disabled and talk to the verndors and pa's that it is inexaptable to release items, that need more than 10 iterations of each! This will improve the program overall by a lot. (Btw, we talk about loading times around 10-20 minutes with a Ryzen 7 3700X, 32 GB DDR4 3200 and two Geforce 1070 ti! This is no joke and Daz should be ashamed of such conditions!)
That has never crashed for me. Frankly Studio crashes are so rare for me that I don't remember the last one. That covers 3 different PCs since 2008.
as someone who exports to other software, clothes that need smoothing to avoid pokethrough irks me no end
an expand all morph is a godsend
Very rare it crashes for me too.