Daz 3d does not work on the newly released Mac OS Big Sur
dragonextinction
Posts: 7
I just did the new update on Daz 3D through the Daz Central but Daz Studio is not supported on Big Sur this is the full new verion not beta. I can find nothing on Daz being updated to work on the new Mac OS?
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It's listed as a known issue in 4.14 release thread.
I suppose Apple changed things which broke existing apps, as they often do with their new OS releases...
Does the older version work on Big Sur?
It's best not to update immediately when something is available. The 4.14 beta and 4.12 can happily run together.
No, Apple didn't "break" anything, Apple has been warning users forever of a change in C library names in XCode and now it's final with Big Sur. Someone at DAZ will figure it out and recompile with the new library name.
Same here: DAZ crashes at launch on MacOS Big Sur. Updating does absolutely nothing.
The beta version of Big Sur has been out there for weeks if not months, and it is quite disappointing that Daz3D is not ready for the public release of Big Sur.
Thanks in advance for fixing Daz3D soon.
From the Mac problem report:
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
dyld: No shared cache present
Library not loaded: /usr/lib/libstdc++.6.dylib
Referenced from: /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio
Reason: image not found
So here's my question, how come DAZ wasn't ready for this? Big Sur wasn't a secret, it has been discussed openly for weeks if not months.
And please, don't tell me to file a problem ticket. From remarks I see in the forums it will do no good as DAZ will promptly ignore it.
libstdc++ has been changed to libc++ and Big Sur deletes the old libstdc++ just like they said they would. The fix is to change the Makefile for DAZ3D and recompile.
The last time I put in a trouble ticket, I got an automated e-mail two weeks later asking if the problem has been fixed so they wouldn't have to bother reading my trouble ticket. No, it hasn't.
XCode10 release notes:
"Building with libstdc++ was deprecated with Xcode 8 and is not supported in Xcode 10 when targeting iOS. C++ projects must now migrate to libc++ and are recommended to set a deployment target of macOS 10.9 or later, or iOS 7 or later. Besides changing the C++ Standard Library build setting, developers should audit hard-coded linker flags and target dependencies to remove references to libstdc++ (including -lstdc++, -lstdc++.6.0.9, libstdc++.6.0.9.tbd, and libstdc++.6.0.9.dylib). Project dependencies such as static archives that were built against libstdc++ will also need to be rebuilt against libc++. (40885260)"
XCode8 came out in 2016.
Same here - hope this will be fixed soon! DIM does not work either BTW. DAZ Central starts but does not display the main application - thus, no way to install any Beta. Such a big mess - I did not expect this!
Thanks for the insight, TBorNot.
Neither did I. If I am understand correctly this is a change by Apple in the C++ runtime. I would think that following the changes to the runtime that your application (DAZ Studio) needs to run would be pretty important to a software developer (DAZ).
This isd a known issue. Please see the main release thread https://www.daz3d.com/forums/discussion/449316/daz-studio-4-14-pro-general-release#latest
Unfortunately, I am told, it is by no means as simple as that.