Can somwone teach me how to use iRadiance Crystal on skin?

Hi all.

I have recently purchased iradiance crystal to use it on my character's skin but im unable to find how to do that. I actually would like to make the skin like the picture that the page of the product. Can someone tell me how I can do that? Thanks <3

2BDAD5E9-080E-437E-923B-F029D9113848.jpeg
828 x 1136 - 343K
EC635322-957B-4246-A0E5-FB18AC2BABA8.jpeg
828 x 1462 - 398K

Comments

  • Unfortunately, that product is a set of HDRIs meant to light an iray scene. It doesn't include the skins shown in the promos, nor is it applied to the skin.
  • Oh now I see. Thanks so much for the help. Do you know how to actually be able to make a similar skin then?

  • HylasHylas Posts: 4,985

    That's not a product that can be used on skins. You use it as a background.

    Not sure how they made that alien skin... probably something involving low Glossy Roughness (which makes things look shiny) and possibly some Refraction Weight (which makes things look "glassy")

  • Catherine3678abCatherine3678ab Posts: 8,336
    edited November 2020

    You might have fun {and hopefully success} trying out some different shaders {glass/water/metals, etc} - possibly using the hdr for a texture image. If the skins are highly reflective, they would reflect the background images {may or not require draw dome being on}.

     

    Post edited by Catherine3678ab on
  • SevrinSevrin Posts: 6,306

    This is Bluejaunte's Amala with the Iray Diamond shader that comes free with Daz Starter Essentials applied to all surfaces except the eyes.  Amala's fairly smooth except for the top of her head, so you don't get a lot of the effects you get with the Supreme Intelligence characters shown in the promos.

  • scorpioscorpio Posts: 8,413

    A transmap may be being used as well as the face isn't as transparent as the body.

  • Wow thank you so much you all!! Much love ❤️❤️❤️❤️

  • Another option is to create a geoshell on your figure (Create/New Geometry Shell) and then put a glass shader on it and then you can just adjust the opacity to the amount you want the reflections in your render.

    iRadience-Monique-GeoShell.jpg
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