What Outfit Is This Awesome Armor? (Solved)
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Does anyone know what this armor is in the main promo for the Fight and Fiction animations? The one bottom right one that mohawk guy is wearing?:
Post edited by 3Diva on
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Does anyone know what this armor is in the main promo for the Fight and Fiction animations? The one bottom right one that mohawk guy is wearing?:
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Looks like https://www.daz3d.com/dforce-dark-guard-hd-armor-for-genesis-8-males with all the skulls hidden.
Thank you for the find. Bummer about all the skulls.
I'm assuming there is a built-in option to remove them because there is a promo picture without them.
I own that set. While the skulls on the shoulders can be easily selected and hidden, the skulls on the belt are a bit trickier to find and hide. I have yet to find a way to hide the skull and the deamonic head on the shield.
There do not seem to be any such options in the smart content.
Edit: The shoulder guard spikes too resist any of my attempts to hide them.
Thanks for this. Added to Wishlist - it was the shoulder skulls that put me off.
How do things look in the Geometry Editor? If the decorations on the shield don't already have their own surfaces that you can turn off, are they separated in some other way where you can turn the visibility off there? Or can you just select and assign them to their own new surface and turn that off, if necessary? Same with the pauldron adornments.
I almost bought the outfit a while back and ended up passing on it because of all the bulk, kinda wish I hadn't now because I'm curious.
I am afraid I have no idea what a Geometry Editor is.
Ah! It's a tool inside D|S that'll let you select and manipulate parts of an object's mesh. I use it mostly for adding new surfaces to (mostly older) garments and props that are covered by one texture that contains all of the detail, and hiding parts of objects that I don't want visible but which don't have their own surface already (which the head, skulls, and chains all very well might).
You can access it either through your toolbar, if you've got it in there, or through the dropdown Tools menu. The Geometry Editor icon is a little mesh square with a pencil on it.
Fixmypcmike did a quick little write-up about it a few years back and there are plenty of tutorials on YouTube for the basics. Here is another written one. What it boils down to here is that if there's no material setting or individual surface for something you want to make invisible, you can select the faces of the mesh that you want to hide and create a new surface out of them. You can then hide that new surface either by reducing its opacity to 0% in the Surfaces tab, or by just clicking on the open eye next to it in the Tool Settings tab with the Geometry Editor tool active, like you would to hide something in the Scene tab (I find this way faster).
For example, I decided that I liked the Wolverine-style claws on the gauntlets from the Beast Master Outfit for G8M, but not the curved horns. Unfortunately they were part of the same surface, "Horns," so I used the Geometry Editor to select the faces of the curved horns and make them their own surface, "Curved Horns," which I then turned off. Then because I was lazy, instead of editing the texture maps to cover up some crimes that hiding the horns exposed, I just shoved a couple of sphere primitives over the spots, applied a gemstone shader to them, and called it a day. :B
So what started as this:
Very quickly and easily became this; sizing, positioning, and dealing with the sphere primitives legitimately took so much longer than making the new surface, which was done in under a minute:
Cora Regina - Thank you for the explanation. That is something I have never used. I hope to find some time to learn how to use in in the future. I am afraid I won't be of much help here. Perhaps someone more experienced can help with the skulls issue on the Dark Guard.
The Geometry editor is really useful. However, it's strongly reccommended to work in it in a separate scene. If you have two of an item in a scene, and try to modify one of them, the modifications wll show up in both. Usually if you modify an item in a separate scene, and load it into another scene where there is a duplicate, it doesn't make a problem.
I'll have to remember that trick because I've run into that with having two fo the same item.
The geometry editor is a kit basher's best friend!
Have you tried looking at the surfaces to see if the skulls are separate? They are listed separately in the product description. If they are, set the "cutout opacity" to zero so they aren't visible.
I'm sure it's probably possible to hide most if not all of the skulls, with some work, but I just don't purchase products with human skulls on them - it's just a personal preference. The armor is gorgeous otherwise. And it's made by one of my favorite PAs. So here's hoping they make something similar in the future without all the skulls - as it would fly into my cart. lol If not, that's ok too, I'm sure I probably have enough armor to last me for quite a while. lol
So, you do know what armor is for, right? :-)
Still my favorite armor after a decade and a half!
Oh, I think the Dark Guard HD Armor Textures allows for the hiding of the skulls
I don't think so. It doesn't say or show anything such.
Protection! And fighting dragons (or training dragons - very dangerous work lol)!
you're right, the only one it has is Belt Skull Hide
I just hide them (click the 'eye' close) and setting the Behemoth Horns (breastplate dail) to 100% got rid of the spikes