All views butchered up in DS 4.6 Pro - figures distorted
cecilia.robinson
Posts: 2,208
I have terrible problems with distortion today as portrayed in the attached screenshot. If not using perspective view, which distorts the figures, I can't use the globe tool to spin my view and so on. It's basically frozen in place. I simply loaded DS a minute ago and got this weird result straightaway. What can I do? Reloading the camera and the whole scene did not help...
error.png
1366 x 768 - 118K
Post edited by cecilia.robinson on
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Click on the white disc with a cut-out arrow, bottom of the column of icons at top-right of the viewport, to reset the camera. The focal length has somehow ended up set very low. The perspective View is not saved in scenes or camera presets, nor are changes to it tracked for undoing.
I didn't know that you can change the focal length of the Perspective View. How do you do that?
To change the focal length of the perspective View (or any camera, though it's more precise there to use the Parameters or Camera pane) right-drag on the magnifying glass icon at top-right of the viewport (or use the in-viewport drag combination - I can't recall what the default is as I've changed mine). There isn't a way to change the focal length numerically in the UI.
I see, thanks.
I did what you advised me to, Richard, thanks. However, it did not fix anything. I fiddled with the camera parameters, but to no avail (I tried setting focal length to 100 and more). I'm posting a screenshot of the parameters I get with the default camera (and each new one I create). Any ideas? I really need to move on with a project. If it won't clarify soon, I will have to reinstall DS.
You are viewing the scene through the Perspective view, not the camera you are adjusting. Click where it says perspective View at top-right of the viewport and select your camera from the list.
The screenshot was made using perspective view, you're right, but using the camera view gives the same results.
Ah, I think it's at least in part the extreme aspect ratio you have - 10 to 1, so the actual render is going to be just a narrow strip across the middle which won't be distorted.
The ratio was butchered up too - I use the following presets for most of my renders:
- 3000 x 2000
- 3000 x 1000
- 1000 x 3000
- 2000 x 3000
- 2000 x 1000
- 1000 x 2000
The 10 : 1 ratio was certainly wrong. Well, I admit I found a workaround - I set focal length to 1000 and it works now. Thank you for your help.
Just that you know, 1000 for focal length is very unusual. Your typical range would go from 25mm (wide angle) to 200 or 300 (zoom)
For portraits, I need to be able to show the face in the least distorted way. It was very weird for me, but it finally allowed me to push the project forward, so I won't complain.
The typical focal length for portraits is 90 to 110. As long as the aspect ratio is in a 1:1 to 3:4 range you should not be getting these distortions.
The reason you have a 10:1 ratio is because you are missing a "0".
Your frame is set to 3 thousand (3000) x 3 hundred (300).
Yeah, it got corrupted somehow, but it is fixed now.