Marmoset Toolbag

Reaching out:

I just downloaded the trial to Marmoset. I'm SO SICK AND TIRED of being frustrated with UV's, baking textures, creating "internal maps" like bump and normals and have them look crappy. So I need to know if any of you use Marmoset and what you think of it. I just loaded up an obj for a human figure and it loaded up in like a split second. The interface looks very intuitive and so far I'm impressed upon just my first go with it.

I thought Mudbox was going to be end all but for a program that I had a license for a year with it was never intuitive, complained allot about what I was doing and always gave me grief so never renewed.

Just need some honest feedback. I'll play with it some more tomorrow but I'm tired, need my rest.

Thank you!

Comments

  • GordigGordig Posts: 10,191

    D.Master uses Marmoset for his promos, but he's gone silent lately for personal reasons, so probably won't be weighing in on the issue.

  • AsariAsari Posts: 703
    I have never used Marmoset, but since you mention UVs I've read in one if the threads in the DAZ forum that Marmoset doesn't support UDIMs. Genesis 8 uses UDIM do in order for the texture to apply correctly you either have to export Genesis 8 with a single tile UV set or you apply the textures individually to each face, which I don't know whether there is a feature within Marmoset to support this.
  • nonesuch00nonesuch00 Posts: 18,320

    Yes, Marmoset is what D.Master recommended to me as well. It's about $200 dollars. There is also Quixel for free if you are only doing this for a personal hobby and not selling to output (you could use it in games you sell though if the game is made in UE4). Then the best known of the bunch, Adobe's subscription product, Substance Painter & it's associated products. 

    You might want to check Quixel's price of late as it might of gotten cheaper and can also be purchased/subbed for non-UE4 purposes too.

  • RAMWolffRAMWolff Posts: 10,249
    Asari said:
    I have never used Marmoset, but since you mention UVs I've read in one if the threads in the DAZ forum that Marmoset doesn't support UDIMs. Genesis 8 uses UDIM do in order for the texture to apply correctly you either have to export Genesis 8 with a single tile UV set or you apply the textures individually to each face, which I don't know whether there is a feature within Marmoset to support this.

    Hmmm, OK that's a niggle.  I'll have to dig in and see what's what.  Maybe they updated the program as this point to hands UDIM's! 

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