It's been 5 hours and it's still at 1% rendering??

eiliestleiliestl Posts: 100
edited August 2014 in Daz Studio Discussion

I think there may be something wrong with my Daz3d 4.6.
No matter what I'm rending it has never taken this long. The models that I'm using are V6 and M6 both SSS at 50%with two preset lights from the Studio Light PRO DS 4.6 . Also I'm using the render throttle.Which I thought would speed things up...it did not help matters.
Someone please help!

This is what I've been rending....before I added the lights . Took 1 hour

Kiss_main.png
1007 x 805 - 842K
Post edited by eiliestl on

Comments

  • reelyorreelyor Posts: 236
    edited December 1969

    Sometimes my renders will "hang". So I cancel, save the scene, Close Daz Studio, reload the scene and render again. It seems to work ok. No explanation.
    Basically, I get that when it starts preparing the scene and before the render window appears. Not sure if that's what you are experiencing or not.
    Also, did you try without Render Throttle? Not sure if that works I 4.6. I haven't used it since the change over to 4.xxx

  • arcadyarcady Posts: 340
    edited December 1969

    Hide all the lights. Render. If it does "something" then yes the problem is still the lights. Now unhide them one at a time until it hangs... and you will have found the culprit.

    I've found a couple of situations where a light I had was just flat out not compatible with something in my scene - and even rebooting my computer would not fix it. In such situations I've just worked around using that light, finding another way to get whatever effect I was going for.

    Sometimes there is an error message somewhere - that will say something like "that texture in your wall is missing its whatever" even as I'm staring at the whatever it thinks is missing... and deleting the light fixes it... My guess is the real culprit is in fact that texture - that was somehow saved with some kind of corrupt setting, and it is just the one light that happens to need that setting...

  • Three WishesThree Wishes Posts: 471
    edited August 2014

    Have you applied Uberhair surfacing to both the hair sets and turned off occlusion and shadows?

    Shadowcasting transmapped hair will tank render times. Even with Uberhair, depending on your shading rate and light sample density, you may find your renders hanging a bit at first. My machine's pretty good, and it's not unusual for a scene with multiple hairstyles to stall for 30 - 70 minutes to get past them all on the first pass of a progressive render.

    Once it does, though, things tend to move along fairly quickly.

    Post edited by Three Wishes on
  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    Render times depend on many different factors from surfaces shaders being used plus lights and your advanced render settings

  • eiliestleiliestl Posts: 100
    edited December 1969

    dhtapp said:
    Have you applied Uberhair surfacing to both the hair sets and turned off occlusion and shadows?

    Shadowcasting transmapped hair will tank render times. Even with Uberhair, depending on your shading rate and light sample density, you may find your renders hanging a bit at first. My machine's pretty good, and it's not unusual for a scene with multiple hairstyles to stall for 30 - 70 minutes to get past them all on the first pass of a progressive render.

    Once it does, though, things tend to move along fairly quickly.

    I gonna try it out. I believe it may be the hair.

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