Help! How do I measure the height of my actors/characters?

Hi!  I'm brand new to DAZ, and 3d software in general.  

Is there somewhere I can find a scale or ruler to measure the height of my characters?  I need to get their heights reasonably acurate for a story I'm working on.

Surely there is a way to determine how tall a character is!  Am I missing something?

 

Thanks for your help.

Comments

  • kgrosserkgrosser Posts: 141

    + 1 on Measure Metrics, although one should mention it does come with some caveats: first you need to apply the measure pose and load the wearable to read the values. If you want to make changes you need to close the script, alter the scaling and rerun, rinse and repeat. Which makes it even harder to grasp such elementary info are not directly obtainable from within DAZ GUI (e.g. as extended "scale" parameter)

  • GoneGone Posts: 833

    And if you don't want to fuss around with extra props, just create a null, translate on the y axis to the top of the characters head and the reading will be the characters height in centimeters.

  • PerttiAPerttiA Posts: 10,024

    You can also use Plane Primitive for measuring.

    Create the Plane and when you move it along the Y-axis, the dial value gives you the measurement - In metric configuration 1.0 = 1cm

  • kgrosser said:

    + 1 on Measure Metrics, although one should mention it does come with some caveats: first you need to apply the measure pose and load the wearable to read the values. If you want to make changes you need to close the script, alter the scaling and rerun, rinse and repeat. Which makes it even harder to grasp such elementary info are not directly obtainable from within DAZ GUI (e.g. as extended "scale" parameter)

    If you just want one (or a few) measures you can create them directly, and you don't have to use the script to adjust the shape - you can always use any morphs/proerpties you like and watch the measurements change until happy.

  • I generally do this when I'm creating a figure that I want to be a certain height. I always do this in a few steps:

    1) load the base character and adjust the pose so it's standing squarely on two feet. (I don't know if that's a necessary step because it never seems to change the elevation of the head, unlike yours does if you spread your feet apart by 48 inches. But that conundrum weirds me out so I do it anyway.)

    2) before adding shoes or boots - especially high heels - and before adding hair although that's easy to hide, I...

    3) ...adjust the character's proportions as desired. For example: longer legs generally means shorter torso, or vice versa, for the average human being as far as I know, and I do a lot of hero types

    4) add a cube primitive whose height I can specify in any of several measurment units

    5) change the character's scale until the top of the head matches the top of the cube

    It's a pain. But I haven't found a way with fewer clicks of the mouse.

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