Green Character Render - any clue why?

MKeyesMKeyes Posts: 469
edited December 1969 in Daz Studio Discussion

Okay, one is a Reality Render - that my computer can't handle for some reason. It starts getting hot and shuts down. *sigh*

So then I did a render using 2 spot lights and 1 distant light... and uh - now I have a green lady.

Anyway have a clue as to why?

Windows 7 64bit - and a print screen of my other hardware specs.

I'm using the most current version of Daz Studio 4.6.3.52 Pro 64bit
Character is by Silver - Alisha - http://www.renderosity.com/mod/bcs/alisha/104861/

She went green on me, and also I notice little color artifacts from rendering. What is that all about?

SystemInfo.jpg
1196 x 717 - 174K
GreenLady.png
1700 x 1360 - 3M
THD-Hdr.png
1700 x 1360 - 3M

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    Pretty sure it is from using one more more light that uses mapped shadows rather than raytraced.

  • MKeyesMKeyes Posts: 469
    edited December 1969

    Can you clarify that? Not sure what you mean? So use only 1 light for shadows and then make it raytraced?

  • KhoryKhory Posts: 3,854
    edited December 1969

    Every light gives you the choice between raytraced and mapped shadows (If you use shadows with that light) 3Delight has issues with mapped shadows so it is best policy to only used ratraced shadows. Mapped use to be faster but now there is next to no time difference so there is no reason to use the mapped anyway.

  • MKeyesMKeyes Posts: 469
    edited December 1969

    Ah - gotcha! You're right - I changed it to raytraced and the green went away, thank you!!! ;-)

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