Help with Bvh import!!!

I have some bvh files that I am trying to import into daz3d. sometimes without incident, other time complete disaster....

on import I verify the bones match {see photo}. however after import more time than not I get this {see second image}

I have tried going through bvhhacker and other programs to no avail. please help.....

dialog2.JPG
1592 x 949 - 107K
post_import.JPG
765 x 894 - 50K
bvh_import.JPG
897 x 964 - 83K
Post edited by wannabeafarmer_ab67341d85 on

Comments

  • edited December 1969

    Please help me with this.... On import of bvh files I get random results. Sometimes they load fine but most times I have bizarre stuff happens to whatever figure I have loaded.... I have checked the forum for answers but haven't found anything to solve my problems..
    I have verified the files using the bvh import options but still get garbage most of the time... the second image is base genesis figure with a simple blue texture applied. see below pics

    bvh_import.JPG
    897 x 964 - 83K
    post_import.JPG
    765 x 894 - 50K
    dialog2.JPG
    1592 x 949 - 107K
  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Merged duplicate threads - if you wish this moved to Nuts n Bolts or DAZ Studio Discussions please ask us and we can do it for you.

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Moved to DAZ Studio Discussions at poster's request.

  • bighbigh Posts: 8,147
    edited December 1969

    I have some bvh files that I am trying to import into daz3d. sometimes without incident, other time complete disaster....

    on import I verify the bones match {see photo}. however after import more time than not I get this {see second image}

    I have tried going through bvhhacker and other programs to no avail. please help.....

    if the BVH file was not made for your figure - you will have problem
    even if the names of the bones are the same .
    I have found most BVH files need some work to get them to work right -
    i have done hundreds of them .

  • edited December 1969

    I haven't gotten into editing them that much, but I have taken them into mobu to a daz rigged figure and they work fine.
    Even when I export them back out of mobu I get the same results sometimes. I have tried some of them as fbx but to no avail....

    thanks

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