Vague info on Succubus Addons Product Page??

Ghosty12Ghosty12 Posts: 2,065
edited August 2014 in The Commons

Why is the product info so vague on the http://www.daz3d.com/new-releases/succubus-add-ons I gather it is a addon for another product but what product? As there is no other information as to what else is needed..

I am guessing that the http://www.daz3d.com/new-releases/divine-wings could be needed for the demon wings but have no idea and I don't want to go buying the Divine Wings product only to find out it is not needed for the Succubus Addons Product, as have been stung like this before buying something only to find I needed another product for it to work..

I would have bought this product but with no concise info I am holding off..

Post edited by Ghosty12 on

Comments

  • arcadyarcady Posts: 340
    edited August 2014

    The succubus add ons are geomorphic props (the snake leg is at least).

    It installed in the anatomy folders of the genesis 2 female.

    I managed to auto-fit it to a genesis 2 male as either full body or footwear so far. But on the G2M it gets distorted when you pose the legs.

    On any genesis 2 female it can be used normally.

    AnatomySection.png
    479 x 307 - 115K
    Post edited by arcady on
  • mrposermrposer Posts: 1,131
    edited December 1969

    Are there poser materials?

  • Ghosty12Ghosty12 Posts: 2,065
    edited August 2014

    arcady said:
    The succubus add ons are geomorphic props (the snake leg is at least).

    It installed in the anatomy folders of the genesis 2 female.

    I managed to auto-fit it to a genesis 2 male as either full body or footwear so far. But on the G2M it gets distorted when you pose the legs.

    On any genesis 2 female it can be used normally.

    Thank you only bit really is the wings that interest me the most just wasn't sure it needed the divine wings for the base as well.. :)

    Ahh cool thank you that clears up a lot of the queries I had for the product as before what is on the product page is so vague it is hard to tell..

    Post edited by Ghosty12 on
  • arcadyarcady Posts: 340
    edited August 2014

    No I haven't bought the divine wings, and I've managed to put all 5 pieces onto an aiko 6 figure.

    EDIT: All 4 pieces.

    Post edited by arcady on
  • Ghosty12Ghosty12 Posts: 2,065
    edited December 1969

    arcady said:
    No I haven't bought the divine wings, and I've managed to put all 5 pieces onto an aiko 6 figure.

    Awesome thank you for clearing this up for me.. :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    Assuming a geograft
    If so no use to me now since they stopped UV mapping in Carrara or importing into iClone last DS update it seems.
    The latter always was dodgey
    Conforming stuff works fine.

  • Ghosty12Ghosty12 Posts: 2,065
    edited December 1969

    Assuming a geograft
    If so no use to me now since they stopped UV mapping in Carrara or importing into iClone last DS update it seems.
    The latter always was dodgey
    Conforming stuff works fine.

    Yeah not sure myself why this product is like this makes ya wonder if it would work on Genesis 1.. But yeah would be annoying for sure, though don't use Carrara that much it at all..

  • arcadyarcady Posts: 340
    edited December 1969

    Yeah to use it in Carrara will, if a geograft, probably require posing it in DS (it is in anatomy and the snake tail hides your legs, but the tails and wings can be posed and have their own rigging) and exporting an OBJ file.

    I'll test that tomorrow.

    Curiously if you're wearing leggings when you apply the tail - your leggings don't hide and are still posed as you last posed them. On a G2F the snake tail is rigged separate from the legs I guess.

    Fitting it to a G2M probably messes up because it makes it conform to the legs. I'm going to try just parenting it to the G2M next time...

  • SnowSultanSnowSultan Posts: 3,643
    edited December 1969

    The tail is geografted? That means you can't use transparency maps to blend it into the body, correct?

  • Ghosty12Ghosty12 Posts: 2,065
    edited August 2014

    I did find the product info page http://docs.daz3d.com/doku.php/public/read_me/index/19696/start .. Hard to say not yet got the product only going by the supplied pics..

    Post edited by Ghosty12 on
  • Cris PalominoCris Palomino Posts: 11,671
    edited December 1969

    The tail is geografted? That means you can't use transparency maps to blend it into the body, correct?

    It has geoshells for blending.

  • 3dTox3dTox Posts: 82
    edited December 1969

    if transferred with the Genesis 2 Cross Figure Resource kit, the horns, wings and both tails all seem to work fine with genesis 2 male. From early testing I didn't find any distortion.

  • SnowSultanSnowSultan Posts: 3,643
    edited December 1969

    It has geoshells for blending.

    Can you explain in more detail what this means and how they're used? I've used geoshells to place things over a figure, but I'm not quite sure how they're used to blend. Thanks in advance.

  • DiomedeDiomede Posts: 15,225
    edited December 1969

    arcady said:
    Yeah to use it in Carrara will, if a geograft, probably require posing it in DS (it is in anatomy and the snake tail hides your legs, but the tails and wings can be posed and have their own rigging) and exporting an OBJ file.

    I'll test that tomorrow.

    Curiously if you're wearing leggings when you apply the tail - your leggings don't hide and are still posed as you last posed them. On a G2F the snake tail is rigged separate from the legs I guess.

    Fitting it to a G2M probably messes up because it makes it conform to the legs. I'm going to try just parenting it to the G2M next time...

    I posted a Carrara render of the wings, tail, and horns to the Lilith thread. I had tried conforming, got odd results, so simply grouped them together. Seemed to work fine, with some slight adjustment for pose movements. Might be a pain for some animations, but was fine for the still image.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    UV's messed up in Carrara as I feared but it does work in iClone which is great
    http://youtu.be/3swbvjgW6vg

  • cwichuracwichura Posts: 1,042
    edited December 1969

    It has geoshells for blending.

    Can you explain in more detail what this means and how they're used? I've used geoshells to place things over a figure, but I'm not quite sure how they're used to blend. Thanks in advance.
    Its the same thing they did for Creature Creature for Genesis 2 (even uses the same .dsa script). The graft is loaded and then a shell is auto-created with only the graft surfaces enabled. The shell has a transparency map in the 'blend' area, so for example, you get the native hips skin from the underlying G2F figure and then the blend into the tail/wings/etc are on the shell. You can actually turn off visibility of the graft itself entirely, since the shell is where the real material settings for the graft are.

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