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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Very, very nice on the volumetrics image! Sweet!
-- Walt Sterdan
Hehe thank you so much:)
Is there a way ti reinstall omnifreakers shaders? Those for emissive surfaces. I suspect the don't work properly
That would be the Omnifreaker UberArea Light Shader, which is part of the DS defaults starter pack, if I'm not mistaken. So yeah it should be possible to let DIM reinstall the stuff (or do a manual install, the only methods I use, won't touch connect or central with a 20 foot pole;)And I've used the shader with no issues in DS4.20.
What kind of issues are you seeing?
The light behaves weird after shader applied. In previous vesions I can make any object to be a source of light with UberArea Light Shader now it works differet. Only light plane gives some illumination
So here's how I set up a DS standard pointlight to work with the SM Voume shader, or rather how I set up the volume:
1 I established the lightlevels for the pointlight and the UbetEnvironment2 diffuse light. Without fog!!
2 I created a primitive cube to serve as the volume, and placed it so it intercepted the floor, walls and ceiling, but left the camera just outside. Instead of setting opacity color to a none black, while positioning, I created a geoshell and set opacity to 75%, much easier to hide in the scene tab by clicking the eye icon.See attachment:
3 Made a few testrenders in progressive mode to set up the volume, settings attached:
4 Final render in non progressive mode:
I was wondering if anyone has come up with a 3DL shader for dforce\strand based hair, particularly one that uses the diffuse map from the parent figure to determine the colors of the corresponding strands.
Very good question! I recall it could be done (although with some limitations regarding texture size) in the Garibaldi editor, but, correct me if I'm wrong, wouldn't this depend on how the hair model is UV-mapped? And. to further add to the confusion, I heard the dForce SBH hairs use different mapping than the make-it-yourself SBH hairs? With a proper UV-mapping any shader that accepts diffuse maps would work!?
Also, I can export GB hair to mesh with the option of choosing UV-direction. Don't know if it's possible with SBH?
@Ethin, Do you have any specific products in mind?
I wish the pictures loaded...
Just tried, still no luck..
Post updated now!
I got managed! Thank you! Awesome gift for New Year! You have done amazing thing! Best wishes and Happy New Year!
Really happy to hear that:) Happy New Year to you too!
Hm maybe give Oso3D a PM? He should know if what you ask is possible? And ( I forgot about it) I started a thread on the subject of SBH, but haven't had the time to fully look into ithat stuff yet.
Ok, and thanks for the link.
Can Anyone tell me how I can get this kind of Renders from 3delight , somehow I can I guess its either genesis 1 or genesis 2 figure but rest of them can anyone I have just started 3delight.
Are you sure that is a 3DL render? looks more like Poser6, and the characters look older than Genesis, they look like Victoria3 and Michael 3.