What is delta tolerance?
I tried looking for it but couldn't seem to find any sort of concrete definition at all. From various posts around the forum, they just talked about the various settings one might need to set it but doesn't say what it is or what it does.
https://www.daz3d.com/forums/discussion/comment/968745/#Comment_968745
Richard Haseltine Could you perhaps shed some light on this mysterious element for me and others like me?
From what I can gather from the above discussion, your question was for the scaling, while importing/exporting between Daz and Blender. If not then just ignore this part, and if it were indeed for another reason, then my answer would be yes, they do in fact.
When you answer, if you don't mind, please give some examples, like setting it to x value and what effect it might have and anything else top of the head you could think of, if possible.
Comments
I haven't seen a formal definition, but if you mean the check box in morph loading I believe that differences below the threshold are treated as zero - it's a way to avoid creating unwanted deltas (which add to the data size) for roundign errors during import/export and the like.
Yes, that is the check box I mean to ask about under morph loading. And, differences between what exactly?
Difference between the position on the base model and the position in the imported mesh - that is what a delta is.
I see. I thought it was more like a margin of error when the obj was being imported as a morph. Thanks for the info.