dForce for Rigid Primitives or Bracelets?

Hello community!
This is my first post on the Daz 3D Forums!

I am developing a character who has a series of bracelets on both of her wrists and an ankle and as I continue to refine her with her proper costume I search for ways to optimize what I have. With each pose the bracelets have to be adjusted individually, manually simulating how they would fall into position with gravity.  They are simple plastic hoops built from a donut primitive with presumably no need to stretch or bend.  I've attempted to use dForce to simulate rigid objects so that they interact with her arm naturally but I find all settings resulting in some form of dynamic deformation, implosion, or explosion.  My best results look like she wrapped deflated baloons around her wrists as the bracelets wiggle and stretch into melting rubber.  It is a sight for sore eyes.

Is there a way to use dForce settings to simulate a rigid body to avoid deformations but gain the benefit of the dForce simulation for objects like simple donut primitives? The goal is to get 12 total primatives to collide with one another and a character while retaining their own shape.

Finding a solution to this problem will making things easier going forward.  For the character I plan to do a full outfit not disimilar to iterations of the character I did ten years ago.  I appreciate any assistance. smiley


Saki Bracelets

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