DAZ Studio not launching in Macbooks with M1 Chip
balajiarunagiry
Posts: 0
Hey all, I recently upgraded my Macbook to the new ones with M1 Chip. Since then, everytime I click on Daz Studio in DAZ Central , it does not launch. Is anyone else facing this issue? I am stuck and would really appreciate your suggestions and help. Thank you in advance!
Comments
Presumably https://www.daz3d.com/forums/discussion/451486/daz-studio-macos-big-sur-compatibility#latest
The new M1 MacBooks all ship with macOS Big Sur. At the moment, DAZ Studio will not run on Big Sur. Definitely give the discussion that Richard linked a read.
I bought an Intel MacBook Pro a couple of weeks ago that had macOS Catalina installed on it to avoid that situation. Will likely get an Apple system with M1 or the next version of the Apple Silicon chip next year.
I really do like the Apple MacBook Air and Mac mini with the M1. How do you like your new MacBook? I wanted to get one very badly, but wanted at least 32 GB RAM and 2 TB or more SSD capacity.
Lee
Please when it will work can you try some basic Iray render, I would like to see on how it works on its special graphic card and CPU.
can it handle 8/16 GB only of RAM and how much is the Vram of these computers, nobody, especially not Apple speak of it, I suspect it to be shared whit RAM.
Iray requires CUDA, which means an nVidia GPU. Since M1 Macs will not have nVidia GPUs - barring a radical reversal on Apple's part - Iray will not use the GPU or the GPU's memory.
just fyi; at this time SiliconM1 macs do not support an eGPU solution
https://www.slashgear.com/apple-silicon-m1-egpu-support-might-still-be-coming-22648455/
However, Octane DOES work on Apple Macs runing Metal, which is why Poser will beat DAZ3D to be the first port to the new M1 Mac computers.
From what I understand Octane does not work on the macs at all. It is windows only. That is the built in octane. As long as Nvidia is in the game with DAZ, the Apple people will be stuck in the dark. Many Artists have moved away from Apple in recent years due to their stuborness,
Well from the viewpoint of a tech moron who lives in an apple world, I can tell you that Iray works fine on my ancient Imac, maybe its not as fast to render as a PC, how would I know because I can only experience what I can exprience. I just got me a mac mini with the new chip and one day maybe I can see if Daz will work on that, till then I best keep this old old Imac chugging away. Incidentally Blender works fine on the new Mac...
Thanks for the info regarding Blender on the M1 Mac mini, deeahr2169! I downloaded the Blender installer on my M1 MacBook Air, but haven't installed it yet. I also agree with you with respect to render speed. When I bought a 16" MacBook Pro a few months ago, the speed up in Iray CPU rendering was very impressive compared to my old Mac mini and even older iMac.
I think DAZ is committed to bringing out a Big Sur/Apple Silicon compatible version of DAZ Studio around mid-year. Even if it's not Apple Silicon native, yet running via Rosetta 2, I'm going to be fine with it. It's the waiting that's the hardest part. LOL!
Congratulations on the new M1 Mac mini, deeahr2169, I love my M1 MacBook Air.
Lee
There's many confusion here…
Well, I'm using a Mac Pro 2013, a MacMini late 2012, a Macbookpro AND Daz3D (I also have an MSI with geforce). I can render whatever I want. No need to have an Nvidia card or something. Maybe it would runs faster and what you want… But just : it's possible to work on DAZ3D on Mac and render Iray.
On all these computer and on my MacMini M1 I work with Cinema4D, FCPX, Motion, Premiere, AfterEffects, Photoshop, Iluustrator, Animate, Fuse, Archipelis, Blender, GarageBand, LogicPro, VLC, Maya and so on…
I play Grid or Mad max and so on…
And it's clear that the arm architecture is the future, even if it's not for long (because things are to evolve). See how much Intel is disappointed with Apple leaving the ship and now spit it.
A guy who used to work at Intel's said there was so many bugs with Intel that Apple couldn't handle that anymore. Did Apple ever said Intel was a f***ing business partner ?.. No, they just quit, and I'm sure Intel did know it was coming for long…
Anyway, I wasn't able to install Cinema4D (R17 and R20) on my M1 because the installer is based on 32bits architecture. But I just copied it from my previous hard drive to my M1 And it works.
Same with Adobe Creative Cloud 2019…
There are solutions (or not), but we have to just get informations from many points to be able to say it's possible or not.
It reminds me a guy I read who was saying that he renders in 60 frames by second because television runs in 60HZ.
It's a nonsense. You just can't say that…
Anyway, DAZ3D doesn't works on M1, and I just can't wait it does…
Octane is available for the M1 Macs and in the Mac App Store,
Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later.
This exclusive version of Octane X for the App Store features multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license) and Apple M1 native GPU rendering support.
https://apps.apple.com/us/app/octane-x/id1548355081?mt=12
So if I am understanding everything correctly, currently as of MAY 202, you can NOT run DAZ3d on a Macbook Pro with an M1 CHIP because it is YET supported? However you could still get a new Macbook Pro that CAN run it if choose the Intel Core Chips instead AND just make sure the OS is DOWNGRADED and NOT running Big Sur (because that too is currently NOT supported.) Correct??
Also I imagine it would be best to have 16gig of Ram and 500g storage for good preformace? Or let say for someone who is only using this for low resolution renders maybe even 8gigs of Ram and 250g store would suffice?
As far as we know the issue is just Big Sur - all M1s having that as their only OS option.
Hi axentric.
Any Mac that runs macOS Big Sur will not be able to run the current version of DAZ Studio, regardless of processor (Intel or Apple Silicion).
I purchased an Intel i9 16" MacBook Pro late last year (after Big Sur and the M1 Macs were released) in order to run DAZ Studio on a more modern Mac (I also have a 2015 Mac mini) until the forthcoming, Big Sur compliant version of DAZ Studio comes along. The 16" MacBook Pro is running macOS Catalina and runs DAZ Studio perfectly for me.
My Mac mini has just 8 GB RAM, 1 TB spinning HD, 2.6 GHz i5 CPU, and Intel integrated graphics and I've been able to render with it. Slowly. :)
My MacBook Pro is about 7 to 10 times quicker when rendering than the Mac mini. The MacBook Pro has 32 GB RAM, 2 TB SSD, and an 8-core 2.4 GHz i9 CPU.
Since we need to use the CPU for Iray rendering or other non-Iray renders, 16 GB RAM may be just sufficient to get you good performance. I'm not sure about just 256 GB SSD/HD. It depends on how big your library is/anticipated to be and how much space you need for other uses. It may be that 512 GB or 1 TB would be more desirable in your case, or attaching an external drive to store DAZ related files.
Once we get a version of DAZ Studio that runs on Big Sur (and beyond), I'll be picking up another desktop Mac with Apple Silicon. Something more than the new 24" M1 iMacs that were just released. As DAZ Studio is the only app that I own that currently doesn't run on Big Sur, I'll be able to let go of my Intel-based Macs after the update. I hope. :)
Lee
When you start Daz on Big Sur you get a missilng library error. This older library has been depricated for many years, and was finally removed in Big Sur.