Identical face texture, but face is messed up / visible seam to body
I work with the model DD Dahlia and use the standard face UV, everything is fine. Now I noticed that when I switch to anything else like the enclosed makeup UVs (no LIE, but a full face UV) I noticed a visible seam head / torso. When I manually pick the original "clean" face in Surfaces, everything goes back to normal.
After several testings and narrowing down errors, I can't even rename the original face texture, load it and hope that the face will blend. Still that face got the whitish overlay like the girl put too much talkum onto her face. What am I doing wrong? I mean I load exactly the same file just with a different name and everything is messed up? Is there a referal from the other maps (bump, diffuse, etc) to exactly the original filename?
Now I tried another trick: I just overwrote the original file with the makeup one, no change in the face, no makeup visible, just the old, clean one. Ok, as I discovered that Studio is keeping the files in the list in a sort of cache, I restarted the program and the new face texture with the old name loads fine and no visible seam anymore. But that workaround can't be the solution.
Shouldn't the faces just blend perfectly like they do in Photoshop? The makeup faces consist of the original face with just some color added to the center, the seams are identical. Still Studio messes up the colour of the faces when I load them. It cant be the textures nor the settings, cause with this little trick (and I did't mess with SSS, translucency or anything!) it works fine.
Comments
It's the gamma setting, I'm pretty sure - if you click the icon to open the image menu (the one with Browse.. and the list of loaded maps), then click Image Editor, you will get a dialogue - make sure the gamma value for your new map is the same as that for the old, and the torso etc. maps.
I dont understand anything anymore... now I can switch through all makeups and there isn't a seam anymore... I just exchanged one makeup with the default name and all others fit. Before I tried everything else for days and it did not work out.Now I exchanged the base face skin and all other (usually messed up) face / makeup skins match. After this I checked the gamma, played around with the sliders, and yes, this might be as I can easily reproduce the mismatch. But I don't get the clue why the original face matches all the time and the other never matched and I never touched the gamma.
Thank you!
It may be that the original uses a non-default value, so when you load a new map (which gets the default) it doesn't match the rest.
So now the lips are gone mad... for some reason the lip colour isn't the way it should be. Ok, I load the lip colour in base colour that should match, open the image editor, dial low and ridiculous high values in: no changes in the iray preview. The picture doesn't even rebuild! As it's a shadowed scene it seems like the lip isn't shadowed as the rest of the face - and I haven't touched anything, and something like translucency or emission even less.
These lips are tagged as normal coloured, non make-up ones. From what I see when looking at the texture these are normal coloured.
edit: suddenly - out of nowhere - the original lip colour loads with gamma 6.x (like I dialed in 1000 times before and the lips changed gamma too) and the preview updates - after I loaded 5 other colours and played around the gamma like mad. This is beyond my understanding... from what I thought: you pick a texture, change the gamma to your liking and the result is shown instantly. You originally choose a texture named XYZ, and then you load a new texture also named XYZ and the new texture XYZ is loaded - it isn't, you always have to choose another name like XYZ1 else the original XYZ will stay. It's hard to understand the logic in Studio...endless renders > nul.
edit2: Now... my character has its eyes set on a NULL object and its eyes follow the NULL like they should - fine. So I saved the setting for the render session this morning. I load the set, start the render... 3h later just to see that the eyes are at "zero" i.e. relaxed 0% position, not at the NULL target. I have to move the NULL a tiny bit to get the eyes re-fixed after each reload...
I want to send this bug to the support "Official news, announcements, updates, and peer-to-peer discussions related to Daz Studio.
Please note, bugs are reported by opening a Technical Support ticket http://www.daz3d.com/help/help-contact-us." but when I follow the link... it's also a NULL or better a 404... link is dead.
God is testing me today...
Try this link to get to the Contact Us form (remember to click Sign In when you get there - it doesn't reliably carry over from the store, which I've also seen on another site using Zendesk).
Sorry, which link? There is no link provided :).
Now I tried another time.. Gamma is changed once, and then never again till next loading of the set. Furthermore now another totally different character based on a completely different figure and not sharing any textures (just the same scene) got whitish lips like the Dahlia character when I changed Dahlia's Translucency map / the Gamma there. And even when gamma'ing back, no change. When I reload the scene, the lips are back fine. The third character however isn't effected at all.
Now after reload I changed the lips gamma (only once). Suddenly a totally different map (the face map, not the lip map) is loaded. Something's totally messed up.
I choose A and expect B but it happens X. Me or the software?
err, try this link https://www.daz3d.com/help
Once you have assigned a gamma value tio ImageName.jpg it will stuick, even if the image itself is updated.
Thanks, good to know then.