Tiled textures with opacity maps

dakkuuandakkuuan Posts: 305
edited December 1969 in Daz Studio Discussion

Out of stupid curiousity, is there a way to have both tiled textures and opacity maps. I assume you'd have to create a shader mixer shader if it was. Just wondering if anyone knew if it was possible or not before I spend time screwing with shader mixer. It's mostly out of curiousity to be honest.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Not only possible, there's a shader in thes tore that does it http://www.daz3d.com/tiler-shader-for-daz-studio

  • dakkuuandakkuuan Posts: 305
    edited December 1969

    Thanks lol. I even have that shader. I feel sort of dumb lol.

  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969

    Mine does it too, but with a few less tiling options than the one Richard mentioned. Example, I set mine up so the bump and displacement get tiled at the same rate as the texture, but mine adds a second layer with separate tiling, and an mask layer with separate tiling. You can tile the base layer (texture) and an overall opacity which can be tiled separately, or left at 1:1 so the object's trans map doesn't get screwed up.
    http://www.daz3d.com/dg-dual-layer-shader-architectural
    Have fun with the shader mixer if you choose to pursue it and give a shout if you need help with it.
    cheers!

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Thanks, DG - I thought there was another tiling shader but I didn't find it.

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