filament refraction ???

PadonePadone Posts: 3,778
edited December 2020 in Daz Studio Discussion

Hi all, I'm doing some tests with refraction and I was curious about filament so I just thrown it in. Well it seems filament doesn't handle refraction at all, unless I miss something. Below an example first iray then filament, the two glass balls seem to be completely ignored by filament, and only the cubes are taken into account for rendering.

Scene file included.

 

iray.jpg
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filament.jpg
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duf
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glass.duf
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squares.jpg
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stars.jpg
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Post edited by Padone on

Comments

  • onixonix Posts: 282

    It would be very surprising if it could handle refraction,  although it can show thin-walled glass surfaces it just can't simulate lensing efect

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 2020

    They show up with the dome on for what it's worth. Filament can handle refraction according to the official docs, but I don't know if there's any difference with studio's implementation of it.

    You probably already have it, but I here are the official docs: Filament (google.github.io) Core Docs > Materials Overview is the sweet stuff.

    If you'd prefer to leave the dome off, you can see that they indeed are there if you increase the glossy roughness. (first pic)

    With the dome on, you can leave glossy off. (pic 2)

    I don't think the iray shader is quite ready for filament. This thing might do better w/ it's own shader.

    DAZStudio_O85gsJLfeB.jpg
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    DAZStudio_zO8TZVgBwV.jpg
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    Post edited by Lissa_xyz on
  • PadonePadone Posts: 3,778

    Thank you @Vaskania for your note. Doesn't handle refraction but at least reflection is there and we can see something. Of course without environment there's nothing to reflect.

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