Mouth textures bigcat 2

DarthrhettDarthrhett Posts: 4
edited December 1969 in Technical Help (nuts n bolts)

I have a couple of figures where the mouth textures don't apply with the main texture. Bigcat 2 is one of them, anybody else have this problem?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,946
    edited December 1969

    Have you rendered?

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    The surface material might be set to a custom shader that doesn't appear properly in the Viewport until you render. I don't have Big Cat 2, but I've seen the same effect in the various Crocodilia critters among others.

  • DarthrhettDarthrhett Posts: 4
    edited December 1969

    Yes I feel stupid, textures are there when I render, I have another 3rd party texture set for genesis that does the same thing, can be applied manually though, thanks for the help

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,621
    edited August 2014

    Yes that is a cosmetic glitch due to a bug in the Shader Mixer that doesn't hook the diffuse texture with strength 0, thus not showing it in the preview. However, render will account for it and be fine.
    Besides the Crocodilia, that is a product of mine, I made all the textures and shaders for the Big Cat2 and used the same line of procedural shaders on the latter too. That is to explain why both share the same glitch.

    Post edited by Alessandro Mastronardi on
  • DarthrhettDarthrhett Posts: 4
    edited December 1969

    Thanks for the replies everyone, much appreciated. :-)

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