V4 footwear on M4-based female?
RenderPretender
Posts: 1,041
Hello...
I have an M4-based female character that I'd like to fit with some heeled shoes/boots of various types. I have read articles on using V4 footwear with Genesis and G2, but never M4. Does anyone have any experience with this? Suggestions appreciated.
Thanks.
Comments
No,
But here are some things to try:
There was an actual high heeled boot for M4 at renderosity or renderotica, but I can't find it anymore.
I have a method of parenting boots that hide the feet to any character regardless of whom they were made for. It isn't perfect, but its a passable last resort. I'll post some directions if you're interested.
Try Wardrobe Wizard or Crossdresser 4.
If the boots covers the whole foot/leg you can make the foot invisible.
I would be interested in any possible solutions you might have, by all means. Thank you for trying to help! Btw, I have XD4, but it doesn't seem to work with footwear.
Yes, I considered that, but if the shoe portion does not conform to the foot when the item loads, then wouldn't that limit/impact foot and toe bending? I'd have to try that.
Okay, after a quick test, you two may have hit on a boot solution. Making the foot/toe invisible does work, but still allow accurate posing, and I can use morphs (or even convert the boots with XD4) to fit the uppers! At least she can wear HH boots!
Quick and dirty tutorial.
Find a pair of boots that has separate CR2's for the left & right (I'll talk about boots that load in pairs later).
Load one of the boots. DO NOT CONFORM. That's the key to why this works.
Resize & position the boot so that the top of the boot is at a height that makes it look natural. I usually try to get the knees at the right place if I'm doing thigh boots.
Use scale dials or magnets to adjust the top of the boot so that there is a solid ring of the boot visible around the leg.
Hide the portion of the leg below this ring. Maybe you can do this with the hierarchy palette (or DS equivalent) or maybe you will have to make a custom trans map. The wider the ring, the sloppier you can be with the trans map.
PARENT the boot to whichever body part the visible ring is on. Usually the shin or thigh.
The boot will now follow the body part it is parented to. You must pose joints below that manually.
One nice bonus with this method is that you can use flat -footed poses with even the most extreme heels.
If the pair of boots is a single CR2, just load it twice and make one boot in each pair invisible.
Thank you for taking the trouble to post this. I seem to be having some success in testing with using XD4 to convert higher-legged V4 boots for use with my character, and then making the feet/toes invisible. But I will keep/use your method as well, as a stopgap. Good information to have.
Here's a tutorial I made some back. I've not been able to revisit it in all that time, but some others indicated success with it. Hopefully, you find it useful...
http://www.daz3d.com/forums/discussion/6629/