G8's handle shifted

Loaded a scene in 4.14 I started in 4.12 (only saying in case there is a bug, not sure it is .12->.14 related) , but now a when I select the figure, the handle is not in its middle but somewhere at the bottom and off-center.

I load the same char (Mylou) fresh and then it's ok. 

What caused the cahr's center to shift?

 

Comments

  • Correction: at the bottom is correct, so is at the new loaded figure. But handle is not centered and parented objects do not necessarily move the same rate as the cahr when moving.

  • Were theer any custokm morphs applied (i.e. not saved as morph assets)?

  • pixelquackpixelquack Posts: 288

    Yes, 3rd party morphs were applied. I don't know what "not saves as morph assets" would mean. 

     

  • Richard HaseltineRichard Haseltine Posts: 102,730

    Custom as in spawned from dForms or imported with one of the Moprh Loader plug-ins, rather than already set up as a slider.

  • pixelquackpixelquack Posts: 288

    No just your regular 3rd party added slider morphs, nothing fancy.

  • Richard HaseltineRichard Haseltine Posts: 102,730

    OK, that wasn't custom in the sense I was asking about (sometimes if morphs are enbedded in the scene, rather than being in separate files, theer can be issues like yours on reloading).

    The handle I assuem is the Viewport gizmo for the current tool, which shows the centrepoint of the seelcted item. If a figure is moved using the Hip bone then the it will be dispalced from the figure's centrepoint - in that case, zero the hip translations (at least bar any Y translation to keep the feet on the floor) and move it using the figure node.

Sign In or Register to comment.