Translucent skin

binarynosbinarynos Posts: 10
edited December 2020 in Daz Studio Discussion

[Translucent skin]  The title isn't really descriptive so let me explain:

See the picture below:

You can see light passing through the fingertips, ears, toes and nose etc. which makes them appear slightly reddish. I've been trying to get the same effect on Genesis 3 but can't seem to get it right. I tried changing the SSS/Transmitted color and the related properties in the subgroup but it seems to affect the entire figure and not just the areas that I mentioned.

Is there a way to restrict the effect to only affect specific areas (like by using a mask of some sort)? How is this effect achieved with Genesis 8? It's obviously not the mesh (?) affecting the amount of light transmitted, right? Is this a combination of Translucency/SSS settings?

Can someone explain how I'm supposed to get the right settings here?

Thanks!

Post edited by Chohole on

Comments

  • nonesuch00nonesuch00 Posts: 18,282
    edited December 2020

    You can save the shader materials as a 'Shader Preset' for this Victoria 8 I think it is, not a 'Material Preset'. You have to select the Victoria 8 model there in the scene tab and then in the Surfaces tab for each surface for Victoria 8 you save a Shader Preset. Next open your Genesis 3 model and select it in your scene tab and go to the surfaces tab and then for each surface apply the corresponding Shader Preset to Victoria 8 you previously saved. Test render and see that it's to your satisfaction. If it is, then you are ready to save the all the altered materials of the Genesis 3 model as a Material Preset. Note that in this case to save all the surfaces at once you need only save the Material Preset for the Genesis 3 model and do not uncheck any of the surfaces in the dialogue that pops up prompting your to save the materials, just OK will do it.

    Doing it as Material Preset saves all the textures and maps too as well as the shader settings (shader settings are the numbers and states of the surfaces but aren't the images that are used, eg, diffuse, bump, normal, displacement, cutout opacity, specular, emission, and other possibly images are materials not shader surfaces settings but when material settings is stated it means both those images and the shader settings together as a unit).

    + Also note that looking at the lighting in that render Victoria 8 is lit extremely brightly on her right side, our left, and that is contributing to the translucency you see. So you need to create roughly equivalent bright lights to get the same effect even using the exact same Victoria 8 model. I'm not sure if they created the lighting themselves using the DAZ Studio photometric lights in the menu (eg spot, point, and so on) or if they used a DAZ Store product like the 3 or 4 different Ultra Genesis lighting products.

    Post edited by nonesuch00 on
  • FishtalesFishtales Posts: 6,161

    Use the Translucency Weight channel in the surface tab and drive it with the SSS map if one is supplied with the skin. Increasing the Translucency Weight increases the amount of light passing through.

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