Face Transfer - Face Transfer Shape > hexagon issue
![gMAK](https://secure.gravatar.com/avatar/ef1491df207ae3de75c5e8ae1e74d90a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fef1491df207ae3de75c5e8ae1e74d90a_100.png)
Hello all;
I created a face with face transfer and face transfer shapes - the character looks and works fine. However after i bridge to Hexagon and back to DAZ the eyes are poking thru the side of the head
See attached FTandFTS.jpg (before hexagon morph) - After Hexagon.jpg is the result thats "broken"
Thanks for any advice and help
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/66/742ef612d0666a40a820b5dfc8ae97.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/66/742ef612d0666a40a820b5dfc8ae97.jpg)
FTandFTS.jpg
900 x 644 - 135K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3d/363bceaaa835d6f08e5222b104f7f6.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/3d/363bceaaa835d6f08e5222b104f7f6.jpg)
After Hexagon.jpg
900 x 661 - 139K
Comments
making a composite morph like that breaks any links to corrective morphs and joint adjustments (and also, generally, doesn't permit sharing/selling the composite morph). It's better to right-click and put the parameters pane in Edit mode, right-click to create a new property, set that to 100%, and right-click on the slider>ERC Freeze, then (usually) accept the defaults - that gives a single slider to control the morph without breaking anything else.