Understanding terms / maps created by Materialize

Materialize offers Height, Normal, Metallic, Smoothness, Edge and Ambient Occlusion map. Some of the terms differ from Studio's. So while Metallic is easy (Glossy) it's a bit tricky with the others.

Height refers to Bump and / or Displacement I think cause I got quite good results with Displacement (and the normal "Normal" map)

Ambient Occlusion also to Glossy but should be used for non metallic surfaces?

But what about Smoothness or Edge maps

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