So, I'm trying to make this morph...
Arquillius
Posts: 0
I'm using Genesis, and I get it all imported and it looks great with my sliders, but then I go to pose and changing the position of any limbs or body parts makes it look as if I've grabbed and pulled the model in that direction. For instance, If I go to move the arm up with the limits on, or down all the way with limits on, it looks as if I was using blender to modify the model...
Is there any known solution or cause for this?
Comments
I'm not sure what you mean. if you are getting distortion of the mesh, weird stretching, and you are using custom morphs of your own creation then it's probably that you need to adjust the rigging to the shape and then link the changes to the morph - there are a couple of one-click tools for this which usually do all that's needed, but I'd like to be sure that is the problem before going over the steps.
Okay yes, I am getting distortion of the mesh..
I started by following the guide here: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/pbms/start
and then well... you can see it in the picture. Anywho. What are the one click tools? Though they sound interesting, I'm guessing I'm gonna have to adjust my weight map after the morph is added in, which will be annoying if I have to. But I still don't get why it happened, I mean the original model was daz, I just wanted a morph that could jump into a model that I'd be repeatedly making without having to have to re delete files, and remake files. Just sort of an auto adjust, You know, maybe see how she would look if combined with another character to see how many different combos I could come up with and then this...
So I just jumped into checking over the weight mapping and rigging.... the picture is what I'm seeing.... is there an auto adjust tool that I failed to activate?
You need to adjust the rigging.
While in the Joint editor, with your figure selected as you have, right click and choose Edit>Adjust rigging to shape.
Let it run, you should see the bones adjust.
Then with the Parameters tab selected, find your morph and right click to go select Edit mode.
Then right click again and do an ERC freeze. You should be able to have to mess with anything and just accept
That should correct your problem. Don't forget to get out of edit (same way as got in) and move out of joint control mode.
Nevermind, after much googling and searching, I found a tutorial stating that after making my morph I was only half done, and pointed me in the right direction. Now my morph works like it was one of the PA's morphs. It's wonderful.
Yeah I found the tutorial found at the link below most helpful in helping me with this. It's my eventual goal to become a published artist. This is one more thing I can now say that I understand, and after a few more times of practice, I should have the process memorized.
Link: http://www.daz3d.com/forums/discussion/6483/
Great. :)