Creating Atmosphere in renders...?
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Hello!
I am just sitting here, thinking about different methods to create an atmosphere in DAZ Studio rendered images. One way that came into my mind is:
- render a depth mask of the image (can easily be done with this product:
http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio )
- use this depth mask in Photoshop to desaturate objects by distance
I have not tried it yet, but this should give the impression of a natural atmosphere.
Have you ever tried this? What is your best method?
Comments
What kind of atmosphere are you looking for? Fog or mist, rain, something different?
Use the same product, but instead of the depth mask, just render using the fog camera.
Rawn
Hm, yes, I have also used the fog camera in the past. But it really adds a lot of render time (if you want high quality) and it is less flexible and makes it harder to postwork the render. So I did not use it anymore. But maybe I should give it another try :-)
Nothing of those. Just the impression of atmosphere that is surrounding us and which causes effects like distant ojects appear less saturated and a bit hazy. Depending on the daytime and weather of course. I think Poser has a built in atmosphere, but DAZ Studio has not, so you have to find a way to simulate that if you want realistic looking outdoor renders.
The UberVolume shader can be used to add a bit of haze. I recently just applied it to a giant cube that covered much of the scene except for the foreground. You'll probably have to be careful where edges of the cube end up though; the camera can't be inside it, and of course depending on what's in your scene and the density, you might have issues with seeing the abrupt edge of the far side of it since it doesn't actually extend to the horizon.
http://www.daz3d.com/light-dome-pro-r
- That seems to give the best inside of Daz Studio results for things like haze.
The best bet though is to take your scene and export it out, rendering in Bryce, Carrara, or Vue.