HD morphs?
tomasball
Posts: 81
Is there a way to make an HD morph not apply to parts of the figure. I know you can do that with normal morphs and the geometry editor, but I can't seem to make the same thing work for HD morphs.
Thanks for your time.
Comments
I''m afraid not. The nearest method I can think of is to export the figuer at base resolution and at a sufficiently high resolution to show the morph (View SubD Level set to 3 or 4) then you should be able to generate a set of displacement maps from those and apply them selectively to the figure with the morph itself zeroed, but that has a number of drawbacks.