Can one hide backfaces?
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Maybe I missed it for looking, but is there a way to hide [not show] the backfaces on items in D/S [for purposes of rendering]?
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Maybe I missed it for looking, but is there a way to hide [not show] the backfaces on items in D/S [for purposes of rendering]?
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Yes, kinda - there's a thread somewhere on making a double-sided material using Shader Mixer, you could apply that with the back-facing material set to fully transparent.
Realistically, does that technique really reduce processing in a significant way?
If the branches for the back-facing polys were much simpler than those for the front facing polys, perhaps, but as I understood the question it was about visualisation, not system load.
i see; thanks!
That's correct. Trying to save a little post work time ;-)
That's an idea. Thanks.