Can one hide backfaces?

patience55patience55 Posts: 7,006
edited December 1969 in Daz Studio Discussion

Maybe I missed it for looking, but is there a way to hide [not show] the backfaces on items in D/S [for purposes of rendering]?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,294
    edited December 1969

    Yes, kinda - there's a thread somewhere on making a double-sided material using Shader Mixer, you could apply that with the back-facing material set to fully transparent.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    Realistically, does that technique really reduce processing in a significant way?

  • Richard HaseltineRichard Haseltine Posts: 102,294
    edited December 1969

    If the branches for the back-facing polys were much simpler than those for the front facing polys, perhaps, but as I understood the question it was about visualisation, not system load.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    i see; thanks!

  • patience55patience55 Posts: 7,006
    edited December 1969

    If the branches for the back-facing polys were much simpler than those for the front facing polys, perhaps, but as I understood the question it was about visualisation, not system load.

    That's correct. Trying to save a little post work time ;-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Yes, kinda - there's a thread somewhere on making a double-sided material using Shader Mixer, you could apply that with the back-facing material set to fully transparent.

    That's an idea. Thanks.

  • ReDaveReDave Posts: 815
    edited December 1969

    Realistically, does that technique really reduce processing in a significant way?
    Yes it does, in fact it is done each time you render anything in 3Delight, and possibly in OpenGL as well. It is also done in 3D games, and you can be sure the latter wouldn't do it if it wasn't a speed up.
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