UV map models!

patience55patience55 Posts: 7,006
edited December 1969 in Hexagon Discussion

It doesn't matter in which program, but please uvmap your models before releasing them.
I have come across this problem with both $ and free models.
Shaders do NOT all work well on unmapped models ... all those can do is change the colour. Many shaders also make use of images and if the model is not uvmapped, those are useless.

Thank you.

Comments

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Surely not Hexagon users? Horror of horrors!

    OK - free is worth what you pay for it, but surely Quality Control insists that store items have good UV maps?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Roygee said:
    Surely not Hexagon users? Horror of horrors!

    OK - free is worth what you pay for it, but surely Quality Control insists that store items have good UV maps?

    Shirley we would wish that so ... hmmm ... normally ... however since, I can think of at least 2 that certainly weren't. One was kinda fixed. The other, not as far as I know.

  • RoygeeRoygee Posts: 2,247
    edited December 1969

    Speak of the devil....

    I needed a prop in a hurry today, so got one from ShareCG - guess what - no UV map!

    Not only that, the maker was too lazy to even change the names of the primitives used, so by their names I could tell that the bounder was not a Hex user, thank goodness :)

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