Not sure what's happening with renders ?
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Hi all just spent all day yesterday studying Jabba's tuts on advanced spotlight,effects cameras and ambient lights.all went well and after the last tut on the volume camera every render all of a sudden showed up with no textures just blurred. I don't have depth or blur on so I checked my log files and get a long line of openGL messages as well as all three ambient spot and effects camera exceed limit of 0. I'll add a pick hopefully you can see it cause I seem to suck at screen capture lol. Oh and can someone tell how to change to ClosedGL if that's what I need to do thank you all for your time.
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Post edited by Devilslake1313 on
Comments
For best results, you should be using the 3Delight render engine rather than OpenGL renders. Try switching and see how the results improve.
That's just it I'm using the 3Delight render engine it's why I'm confused. Thanks for the quick response though.
Check to make sure your pixel filter in your render settings is set to sinc. When I had that fuzzy render issue, that's what fixed it for me. :)
Checked it and I'm good there as well so still stumped again thank you for the quick reply.
I'm not sure if I clicked something somewhere off by accident while I was following Jabba which by the way he is awesome and I love the Age of Armor products so this very well could have an absent minded act on my part but just can't think what I may have done.
I was also going to empty the brickyard folder cause someone mentioned that also helps but I've only done it once a long time ago and can't remember how to find it. If someone could tell me that I think that may the problem as it is probably quite full by now and thanks again everyone.
I know you've probably already done this, so if so, ignore me. :)
Close DS. Open it back up, load a single prop (the one in your first screen shot is a DM pillar, right?), and render it. Don't change anything else. Use the default "headlamp" light, default camera, and whatever render settings the program opens up with. Does it still render blurry?
Speaking on behalf of drcuda77:
He found what he was looking for and apologizes for being blind but we can all agree that it comes with being human lol :)
Anyways thank you all for helping and enjoy the rest of your week! :)
What did the problem turn out to be? No matter how simple, it can help others avoid falling into the same pitfall later on by knowing what to check first.
Thank you all and the problem was simply I somehow typed in a shader rate of 66.00 instead of 0.60 which is what I normally use. Seem to be getting a lot of these brain farts lately but this one cost me a day of searching and when I did find it ,it was on a hunch. Again thank you all for your help .