I seem to have broken something...
I need a little help reverting something I did that appears to have mucked up one of my figures.
I am new to daz, been at it a few months only, so please excuse my crude explanation, here's the gist of what I did:
I have been playing with dformers and built a dformer to tweak my figure's face, spawned the morph, works great, life is good.
Use deformer in a couple of scenes, then I decide I want to go back to a scene prior to creating the morph and use the deformer/morph to tweak, so I decide to save my morph so I can load it into the previous scene somehow.
I am thinking this will be as simple as saving a light or camera preset etc but apparently not.
So I find the guide on saving morphs and follow the directions as best I can interpret but it appears I did not do a very good job because now my figure is borked.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start
Thats what I tried to follow, but even step 1 was confusing. Neither choice appeared to apply to me, no I did not build the morph in a modeler, and I do not think my morph changes rigging, etc, but I am new to this and not sure so I decide to press on anyway because whats the worst that can happen, right?
I find edit mode, name my morph, etc, then I run ERC Freeze.
I save my morph as a morph asset because that seemed like the appropriate action.
So Ioad the scene I wanted to use the morph for and lo and behold there it is already, so I go to use it and it does not work. Instead of adjusting my figures face the whole figure rotates in space. Apparently I screwed up somewhere selecting the save options or something. So after a bit of panic I realize I can delete the morph right from the parameters panel.
BUT now my morph I spent quite a long time making no longer works and every time I load a scene with this figure the broken morph has replaced the working morph.
So what I want to know is, how do I get rid of this broken morph that now appears to be a permanent part of my figure?
Is it possible to track it down in my folders and delete it from my figures properties? Is it possible to get my old morph back or is it gone for good?
And lastly, what is the correct procedure for saving a morph just for my own use, not for distribution, just save a deformer spawned morph that I want available for any other scenes using that figure?
I suppose I should explain that I did not check to see if the morph I created from the deformer was automatically loading into scenes prior to its creation (ie once created it is a part of the figure and will automatically load whenever I use the figure, including older scenes before the morph existed); I assumed it would be like any other preset and have to be manually merged into the scene. Hence my decision to try to save the morph as a 'preset' to load into the prior scene, and the mess I am currently in.
I realize my description is not the most detailed but I am writing this at work from memory, I sincerely appreciate any help or direction anyone can give me:)
thanks in advance for helping this noob.
G
ps: I did try uninstalling and reinstalling the figure from the DIM but that did not help. I didnt think it would but worth a shot.
Comments
Close D/S.
In the data folder under the main files for the figure, there should be a folder with your name on it under its morphs. Look for the actual files you don't want anymore and delete them.
Run a search for any copies made of them in case the scene files made any. Delete if found.
When done, open D/S and load the main figure.
Hopefully all is well again.
disclaimer: this is offered only as a suggestion. "your computer, your responsibility" ;-)
If more assistance required please provide more information like exactly which figure did you morph?
Ok I will check it out when I get home, thanks!
I will happily rebuild my morph again if I can just get rid of the broken property.
You need the ERC Freeze step only if you have made modifications to the figure - such as rigging adjustments - that must be on when the morph is applied. For example, a morph that stretched the legs would probably need to have adjustments to the centre-points for the knees and feet to pose correctly. When using ERC freeze it is important to make sure that no morphs, poses or other adjustments are applied to the figure - it sounds as if your figure was posed and that pose then ended up being triggered by the morph. It's also important to save the morph with its value set to zero, so that it is off when loading the model.
Yes my figure was posed when I deformed it.
But no, if Im understanding you right the morph was not triggering my figures pose, the figure was locked into the pose it had when I applied the deformer and spawned the morph. After saving the morph when I moved the morph slider, rather than tweaking the morph the figure would simply rotate (in this case the figure would rotate out of the scene through the floor. The figure itself was frozen in its pose.
Anyway, I will take a look at all this tonight, I appreciate the help!
Thanks for your help Patience, found and removed the offending morph and all appears to be well.
And Richard for your insight.
I rebuilt the morph and its better this time too so I learned stuff and improved stuff. I have a follow up question but I want to see if I cant figure it out mice elf.
thanks!
G
Oh wonderful :-) Always feels good when one gets something fixed :-)
Something to keep in mind while "making" the morphs, you can pick the different options and see what happens.
Nothing is permanently saved until one actually "saves" the morph. Just be careful to zero it first and save "only" the desired new morph.
So worse case scenario for a totally bombed morph [oh yes I've made a few of those too lol ...] is to simply close D/S and start over.