Conversion between sss mono and sss chromatic
CHWT
Posts: 1,183
Hi, I would like to know how could I convert a skin shader setting from sss mono to sss chromatic with as little difference in render outcome as possible?
I know the sss color and sss reflectance tint would come into effect so I would use Scatter Only mode
Thanks!
Comments
You can try multiplying the transmitted measurement distance by about 2 and scattering measurement distance by about 2. That usually works well for me.
Actually, not multiply by 2 but by 5-10, sorry.
I dont touch those, more the "spectral rendering intent" and "spectral observer" render settings. They have slight differences, so I just experiment around til I like it.
the safer SSS color is usually the default that DAZ uses, pinkish (R249, G177, B194).
Hi CHWT, sorry I got it backwards lol. it should be divide by 5-10, not multiply. let me know if it works for you.