How to Adjust DForce Starting/Initializing Position
zazemj
Posts: 2
I have been struggling this for a while, how can I set the initial position when using the dforce simulation?
Currently, I tried to simulate a female character wearing a long dress. In order to do so, I need to simulate from the starting position so that the dress can drop to the ground naturally. However, everytime i simualte with dforce, my character will start with the position that her ankle falls under the ground and the dress will falls under the ground as well. Which results in the simulation not feasible.
I tried memory the figure pose but none of them worked, can someone help me?
Comments
Edit>Figure>Memorise>Memorise Figure Pose.
I tried, but the dforce always initialize from the figure's current position (y position) not the position memorized.
Ah, I misunderstood the question. In the Initialisation group in Simulation Settings there should be an On/Off button for Start from Memorised Pose.
But having that button clicked to "On" still leaves the clothes simulating from the character's position and location it's in when you click on the Simulate button, rather than from the memorized pose. How would one make it so the character is in another location or pose as the simulation starts, and ends up in the desired location and pose by the time the simulation finishes? So the final pose and location don't interfere with the simulation until the end. The reason I need this is not for clothes, but for grass. The dForce grass explodes because it intersects with the character's feet when the simulation starts. I need the character to be in the air and slowly lower to the ground during the simulation, so the grass is moved out of the way instead of exploding. I'm commenting here because when I searched I ended up here, this person seems to have the same problem as me, and there doesn't seem to be an answer in this thread.
Use the timeline animation option of dForce simulation, instead of the current frame. Start her up in the air at frame 0 and on the ground 20 or 30 frames later. Then have some extra frames at the end to let the simulation stabilize.
Apologies for the necro, but were you ever able to fix this? I'm running into this exact issue, where dForce for some reason thinks the memorized position is always -10 Y lower than it actually is. The strangest part is that it only happens for certain characters,