So, How do you organize your Custom Characters and Render assets?
Hi All,
Got a question, that'd I like to hear some feedback on....,
In short, what is your own personal organizational approach to your DAZ Studio Assests?
As in, what approach do you use for organizing and quickly finding and accessing your favorite 'Custom Characters' and 'Assets'? Or seeing an older Character and instantly knowing what all that Character might consist of, design-wise?
Let's say you have a Genesis 8 / Victoria 8, with the Character 'Brienne, for Victoria 8' applied, with various modifications & morphs also applied, with maybe a particualr hair asset. Do you simply save it to the render library, and just use the small thumbs there to preview? Is that's good enough? Or do you make notes on all the Morphs you may have applied to a particular Character Add-on?
Personally, I'll look at a character I've created a couple of years ago, and I have very little immediate knowledge as to what all went into that character as far as morphs and adjustments go. Sometimes, without diving into the 'scene' elements and/or 'Shaping' tabs, I have no clue as to how I acheived that look.
And then there is the trying to apply new clothing or hair to that older character, and the first thing DS will ask, is "What character was this origianlly designed for" in the dialog box. And I have to try and figure that out.
So just wondering, what are some approaches others might be using to track their 'Custom Characters' and 'Scenes', etc.
Thanks.
- Sol
Comments
Create your own folder and subfolders with the most common assets needed
For my custom characters that I use, I do a total of 4 things. First I save a scene that has the full morph and skin setup. Then I save a material preset for the skin. Next I save a morph preset and lastly, I save a scene subset. The scene subset usually has a hair model or two that I like on the character in it as well along with fiber mesh eyebrows and eyelashes. I use the scene subset whatever I want to use that character again. It's a lot more convenient then having to load the base and apply the morps, skin and such.