How to make a morph for blender in zbrush for a non-zero pose?
timon630
Posts: 37
A character in a blender, I set a pose, and send a mesh to zbrush, create a morph, send a mesh to the blender, and create a Shape key.
If the character was in zero position, then everything is fine, Shape key (morph) works correctly. But if the character was in a pose, then the Shape key adds morph relative to the zero pose, and not the one that I set. (That is, incorrectly creates a shape key(morph))
How do I fix this?
So far, I can create a morph in any position directly in the blender in sculpting mode, but I'm uncomfortable with what I want in zbrush.
I do not know, there is for Blender, something like Morph Loader Pro from Daz?
Comments
In Blender, shape keys are relative to the first shape key created, the Basis. If you want to create a shape based on a posed version, you'll need to set a posed shape key thats relative to the Basis, and then your morphed shape key relative to the posed shape key, if that makes sense. With the posed and morphs keys set to 1, you should see the results you're expecting.
In the screenshots, note which key is highlighted, and what its "Relative to" setting is set at.
This process is different for rigged meshes. See my below post.
This is some great information and I appreciate you sharing. Can you please expand just a little bit so I can understand completely?
The 'posed' shape key, was that created after the character was posed (either manually or imported pose)? So we would set the 'posed' shape key to 1.00, then import/apply a pose?
You create the key and set it to 1 before the modification.
/edit - It's a bit different with rigged meshes.
Click the + on the shape keys to at least create the Basis key. Select your rig and pose the rig as you'd like. Back in object mode, select the mesh and go into the modifiers, you'll see an armature modifier. Click the little down arrow on the modifier and choose "Apply as shape key". This will allow the shape key dial to influence the pose.
On the Armature modifier, you may also want to tick "Preserve Volume" to avoid any nasty twisting at the joints after posing.
Also, ignore what I said about the "Relative to", keep them both set to Basis.
*note - the shape key will only adjust the mesh, not the rig. If you want to flip the rig between posed and rest position, you'll need to select the rig > object data properties and toggle the skeleton between posed and rested.
I DON'T NEED a morph that makes a zero pose into another pose, leaving all the bones in the initial position.
I need both in Daz or sculpting mode blender, so that I add a morph to the character who is in a pose, and then I can pose him.
Then make another shape key. It's not like you have a max of 2. If you don't need the default A-pose at all, then just make your posed version the Basis and create a shape key for the morph.