For clarification -
This WIP plugin's functionality is to allow for the clean export / reimport of BVH to and from Blender - to take advantage of Blender's animation suite?
Nothing in terms of converting std '2 neck bone / no twist bone' BVH files to something G3/8 compatible?
(Dont be so hesitant to release command line tools - heaven forbid someone learn command line competency and be better for it to use your script! See: OIDN denoiser)
I didn't know OIDN was command line. I think I will... I really, really hate Win32 and there's some cool functionality in the BVH tools that just doesn't lend well to a GUI. I think people would eventually see that it's just not that hard, and makes many things easier and faster. WSL2 is easy to install as well.
Comments
I didn't know OIDN was command line. I think I will... I really, really hate Win32 and there's some cool functionality in the BVH tools that just doesn't lend well to a GUI. I think people would eventually see that it's just not that hard, and makes many things easier and faster. WSL2 is easy to install as well.