Divide bone and redistribute weight influences to new child?

Is there an easy way to split a bone in a rig, and distribute the weight mapping of the original weights to blend across the new child bone? Either inside of DAZ or externally?

i.e.) add a split in the middle of the current breast bone, and have the mapping split as well?

Comments

  • You can copy the weight from the main bone to the child bones, but easy way, nope, you will need to reduce influences between each other, thus, depends of your rigging if Triax or normal weight modes.

    the savvys...correct me if I wrong?

  • You can copy the weight from the main bone to the child bones, but easy way, nope, you will need to reduce influences between each other, thus, depends of your rigging if Triax or normal weight modes.

    the savvys...correct me if I wrong?

    Thanks for the reply. Would you be able to tell me which tools I am looking for in order to split and then copy weights?
  • ZilvergrafixZilvergrafix Posts: 1,385

    shane.berezowski_aea85de52e said:

    Zilvergrafix said:

    You can copy the weight from the main bone to the child bones, but easy way, nope, you will need to reduce influences between each other, thus, depends of your rigging if Triax or normal weight modes.

    the savvys...correct me if I wrong?

    Thanks for the reply. Would you be able to tell me which tools I am looking for in order to split and then copy weights?

    Copy weights at 50% is not the way because new bone, child or not, needs its own influence on the geometry around, regardless if near the main bone or not, just Copy AND modify on the second bone or your child bone, easy like that.

    you are in "dangerous terrains" about weight mapping, and you must be skilled in how to reverse all if wrong.

    is strongly not recommend alter weight maps if you are merely beginner on that skill. and bone editor too.cool

     

  • Gotcha. Outside of DAZ I have a moderate understanding of character rigging. Was just hoping to see whether it might if had a nice tool for splitting bones and influences. Sounds like there isn't though unfortunately. I'll give this a go though to learn how to work with this inside the DAZ editor
  • ZilvergrafixZilvergrafix Posts: 1,385

    shane.berezowski_aea85de52e said:

    Gotcha. Outside of DAZ I have a moderate understanding of character rigging. Was just hoping to see whether it might if had a nice tool for splitting bones and influences. Sounds like there isn't though unfortunately. I'll give this a go though to learn how to work with this inside the DAZ editor

    Remember DazStudio is a "3D ilustration" software and is pretty limited in tools and mainly focused on play with prepaid assets, prepaid lights, prepaid poses, prepaid All and no modelling capabilities, and so on...

    I would prefer to do that task on big leagues like Maya, 3DMax or Cinema4D, even Blender, IF your project will be used outside Daz environment, inside DS, well, you get many tools for a free software, limited but free.

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