Mesh separates from bones made in Figure Setup when mouse released

I was following Richard's tip for splitting an .obj with multiple components into individual parts (link and relevant quote below).

I created a custom figure from the .obj then weighted each component 100% to its own bone.

What's not working properly is that when I transform the bones, the mesh moves as expected so long as I'm still dragging the mouse, but when I release it the bone stays where it should but the mesh snaps back to its original location (pics illustrating attached).

I'm not sure why it would be behaving like this.  I've weighted things before.  I know that weighting wasn't a step in Richard's list, but given moving the bones without weighting does nothing to the mesh, I figured weighting was implied as common sense.

(https://www.daz3d.com/forums/discussion/252761/import-object-with-multiple-individual-parts-from-blender-to-daz3d)

Richard Haseltine said:

...or turn the grouped OBJ into a figure in DS:

  1. Window>Panes(Tabs)>Figure Setup
  2. Right-click in the Geometry List area on the left and select Add Geometry, setting the preset you need in the options dialogue.
  3. Drag the new entry into the Relationships area on the right. For this all you'd need to do there is drag the two pillars onto the room.
  4. Click Create.
  5. With Tools>Geometry Editor active go to Winow>Panes(Tabs)>Tool Settings
  6. Select each bone in turn and make sure that its Selection Group, at top-right, is set to the correct group from the OBJ.

 

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