Changing material - restarting DS LuxRender over - Resolved
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Hi DS friends, lot's of information for Blender Lux, can't seem to find anything for DS Lux. Anyway, was wondering if there was a way, I can make changes in Daz preview, while Lux is rendering, without stopping, closing, re-opening LuxRender ? Some scenes take 2 minutes to load. Get's real tedious. Like a restart function. Thanx for any assistance.
Post edited by AJ2112 on
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you want to change a material while a rendering engine is rendering? Any change you make to a material would have an effect on other elements of your render that would need to be recalculated. I've never done this but my suspicion is it can't be done in LuxRender since the material needs to be defined in the exporter before LuxRender calculates what it was given and once that happens LuxRender no longer communicates to the exporter (Luxus, Reality, Blender, etc.) until you stop and resend new data.
I think that's how it works but I'm not 100% sure.
Have you asked over at the LuxRender forums?
I don't think you can do that inside DS at the moment
The new Luxcore 2 API will let you get something like that but it needs a tighter integration of the plugin with the target application and you don't render with the console but inside the application
That is already possible with the weekly dev build of Luxrender and Blender
You'll have to wait for the development to be finished before it could be brought to other apps like DS unless there are betas of Luxus or Reality that have the function
Hi Strat, this morning I read LuxBlend has a feature called restart/erase. This button tells LuxRender that if this render is stopped, and restarted in LuxRender at a later time, to erase all of the files associated with the past render and start from the very beginning (start over again) rather than resume from where the render was stopped.
Would be cool if DS Lux had same feature. Opening/closing LuxRender console can really work one's nerves. No, not a member of LuxRender forum.
Thanx friend, guess I'll have to wait for future DS development or learn Blender. Not a problem for simple scenes, but complex one's take a very long time to load.
good to know, I'm well past the two minute wait for Lux to kick off when i send out my LXS from the exporter. I'm notorious for wanting to change something the moment it becomes clear enough to see with the rest of the elements so start, stop, fix, resend, wait....
wait...
wait...
There's probably more information in the log window of one of my scenes then there is code to make LuxRender.