Templates for primitives?

twosheds1twosheds1 Posts: 18
edited December 1969 in Daz Studio Discussion

Are there any templates available for primitives? I tried figuring it out on my own, but I'm not having much success.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You can look at the UV Map for the primitives, by selecting the prim and the texture, then going to the UV View option in the viewport (where it says 'Perspective View' normally.

    You can't save it as far as I know, but you could do a print screen and get the template that way.

  • twosheds1twosheds1 Posts: 18
    edited December 1969

    I looked at the UV view for a cube, but all it showed was a square covered in a fine mesh pattern. There was no way to differentiate each face of the cube. If, for example, I wanted to make a giant die, I'd need to be able to put the numbers on the proper faces. Or another example is if I wanted to make a sphere into a planet.Planets without discernible patterns like Neptune wouldn't be an issue, but those with more recognizable surfaces like Earth or Jupiter would be.

    BTW, I'm using DAZ Studio 3. Yes, I know I should upgrade.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    You could export the primative as an.obj and then load it into a UV mapper program which will provide you with a UVMap. There are some free ones out there.

    UVMapper classic is one very old one, which works quite well apparantly.

  • selias19selias19 Posts: 253
    edited December 1969

    You could also use the Geometry Editor to select and create new surfaces for each side of the cube and then put a different diffuse map into each of them.

  • Herald of FireHerald of Fire Posts: 3,504
    edited September 2014

    I looked at the UV view for a cube, but all it showed was a square covered in a fine mesh pattern. There was no way to differentiate each face of the cube.
    That's because there is no different face to the cube. Each face is mapped to the same square, so any texture applied to it will repeat across all faces. The only way around this is to use the polygon group editor to assign a different surface to each face and then apply a different texture to each surface.
    Post edited by Herald of Fire on
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    The attached image is a UV view for a one division cube, this means the cube is made from six quad polygons, one for each face, now as you can see there are six rectangles inside the thick black border of the UV region, that's the six faces of the cube, and it doesn't matter how many divisions you use as they are per face, so a texture for a 1 division cube will still work the same on a 1000 division cube.

    Sphere's use the same UV setup as most other modeling programs, as a result they can take most NASA planet maps without any issue.

    Cube_UV.jpg
    772 x 646 - 59K
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