Foot solver in Daz

Has DS got a stable foot solver yet? Something that keeps the feet pinned to the ground without shaking about? Ive seen some old threads saying that it is coming soon, but I have yet to see anything.

 

Any clues or am I being dumb?

 

Ta!

Comments

  • There's a plugin called "Walk It" you might be interested in. Not sold at D/S. Not expensive. Has a free trial download and .pdf instructions.

    https://www.daz3d.com/forums/discussion/comment/2348071/#Comment_2348071

     

  • grrincgrrinc Posts: 12

    Catherine3678ab said:

    There's a plugin called "Walk It" you might be interested in. Not sold at D/S. Not expensive. Has a free trial download and .pdf instructions.

    https://www.daz3d.com/forums/discussion/comment/2348071/#Comment_2348071

     

    Thank you for your suggestion. It's not what Im looking for but its nice to know that exists.

  • atoxicatoxic Posts: 148

    I am not sure, but maybe mcasual has a script which holds feets (or hands) in place while moving the figure around.
    Check mcasuals side for it.

     

  • wolf359wolf359 Posts: 3,834

     


    To the OP; To answer your question directly.. NO Daz studio does not have a Realtime Foot/Floor Human IK contact solver for root locomotion of the sort you find in programs like Iclone or Maya/MOBU/Max.

  • grrincgrrinc Posts: 12

    wolf359 said:

     


    To the OP; To answer your question directly.. NO Daz studio does not have a Realtime Foot/Floor Human IK contact solver for root locomotion of the sort you find in programs like Iclone or Maya/MOBU/Max.
     

     

    Hi Wolf - thanks man. You've been a great help in the past on CGTalk forums. hope you're doing well.

     

  • wolf359wolf359 Posts: 3,834

    Greetings Glen, I hope you have endured this challenging past year with success Mate.wink

     

    cheers.

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