White lines on the head when zooming out
Jina.Equille
Posts: 0
Hi.. When I import G3/8 using DAZ Bridge into Blender I get these white lines over the head when zooming out ?
Comments
It may be you have simplify active with low resolution for textures, it may give this kind of artifacts. I don't get it with the standard G8F though.
I discovered there's a 'Top Coat' that devides many Genesis 3/8 heads into two parts, it is really weird! Why not a single texture for the whole head?!. All My textures are full resolution.
The head mesh is assigned to two different surfaces/material groups, that affects all aspects of the materials not just Top Coat. The join between the two is showing as a white line, I would think because - as Padone suggests - the resolution reduction on the zoomed out version is dragging some white background pixels into the samples along the edge while the rest of thea rea is an average of the actual skin colour, creating a noticeable discontinuity - that may well affect some properties more obviously than others depending on how different the textured areas are from the unused background areas.
Thank you for the clarification Richard. I am still wondering why there's a joint on the top of the head in DS!