Need help with some clothing I have done from a resource kit
Hi,
Recently I have completed a jacket in Hexagon with the help of Patience55 on how to cut the mesh (resource kit by Ghastly used). I need more help in adding fully open/close morphs and help with how to add wind blow morphs also to the jacket when it's fully opened. Patience has referred me to also ask in this forum for extra help. If I can learn to do this I can use it on other clothing too. But I have to start somewhere! This is my first time making any clothing in Hexagon and using it in DS4.6. I am searching for tutorials and videos but not sure which is the correct tuts to learn this from, specially regards the d-form in DS.
With her help to cut the mesh in Hexagon, and also help from Wilmap and Chacornac I can add the jacket to fit onto Genesis. But this is all I can do at the moment. I now want to try to open and close the jacket and add wind blow morphs thereto since it's just a normal, fitting jacket. I am trying to find tutorials on how to add these morphs but am not quite sure which is suitable for a beginner. I think one needs to use the d-form but all I could find is a short tutorial from the document centre but all the images are gone! The images are really helpful to show what to do but without that I am absolutely clueless to follow only the text written part.
I have seen that one should have a slider with options when using the d-form but even that I can't find since I am missing steps to work with this tool. And is this the correct tool to make morphs with and adding 'handles'? I believe handles are also used with morphs but I have no idea how to use handles either! :red:
Jacket image done and fitted in Genesis attached.
Any help on using the d-form and morphs is much appreciated.
Comments
Hello there launok!
I´m no professional but I will try to help out.
Now, you said you want to add open/close morph as well as wind morph.
First of all I would not bother with a wind morph for this jacket because:
1. It is quite a tight one so any wind look you add to it will not be very noticeable
2. It will be too much work to get it done and make it look realistic if you decided to sculpt it (manually editing the geometry of the jacket).
3. Or to make things faster and more realistic, you would need a software that can create a wind force and has the ability of clothing simulation.
I don´t know about hexagon but Blender can do both things but is not very good when it comes to clothing like this. The collision between the two objects (the jacket and the figure) would be a complete mess if you started blowing wind at them.
Maybe somebody knows how to make this work in Blender but as far as I know, you can create some nice cloaks that move in the wind but not really this kind of stuff.
Now for the opening of the jacket.
This needs to be done in your modeling software not inside Daz Studio.
You export the basic shirt from daz studio back into your modeler and you adjust the geometry manually to get that open look.
I assume you want the front to be open so you would need to have an empty space in the front (which I guess is that line in the picture?), then select the part of geometry you want to edit and use probably something like soft selection/proportional editing together with some kind of mirror (to make both sides symmetrical) editing turned on to get that look.
Maybe somebody here can give better advice but thats the way I´d go about it with my knowledge : ) : D
Best thing is to create your morph in an external software. DFormers are not initially easy to handle, I mean, if it is the first time you play with them.
A few things you have to know :
- Take care you maintain vertex order at re-exporting / re-importing,
- Take care to keep object initial pose and scale, and even "unfitted to", this will be easier to handle with the zero pose in general,
- Once new shape is defined in the external software, use the morph loader pro to reimport morph.
I have a part speaking about clothes morphing (both in external software or via deformers, initially in order to remove poke through; but a morph remains a morph whatever the goal of it) in one of my video tutos, but it is not free, and I'm really sure you could find something free on the web about that. If you have a modeling software, I would advice to you to use the external software were creating the morph will be more easy, and will work provided you use the tips above.
Thanks to both of you for your help, this is appreciated!
Well, I guess I need to go back to Hexagon then where the jacket has been cut and saved before it was used over in DS.
I was just thinking of a wind morph for cyclist riding when jacket is opened.
In General now. The whole d-form is puzzling me a lot. All I can see when open the d-form is the d-form menu appearing but have no clue to how to go further! When I open the d-form some red circles appears around the object but that is all. This is now in general I want to learn to use this. But I have no clue from this point (circles) upwards!
This I'm sure you have plenty of youtube tutorials about that.
But for a perfect control over what you are doing, use hexagon and morph loader.