Why we save so often :-)
patience55
Posts: 7,006
No work lost but did decide that I should tackle this item from a different angle.
Had made a line I then decided wasn't required. Edit > undo ... aaaahhhhh
001.png
1127 x 724 - 138K
Post edited by patience55 on
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It's best to save and reload for heavy models after you do complex tasks, like an individual extrude on hundreds of faces or something. This way, the previous undo levels aren't stored anymore, freeing up memory. I like to set the full 100 undo levels.
Yes. I'll also pull a part of a large project out to be by itself in a separate project file for finishing off the minor details, uvmapping, etc.
Haven't got the undo set to 100 but still quite high. Doesn't make sense to me but the program crashes less if the number is higher as opposed to 10. BUT one does have to save lots, too many undos in memory isn't helpful.
Another tip somebody in the forums mentioned is good ... and that is to group and freeze parts not being actively worked on.
May I ask what it was ?
I think I see a window in there somewhere.
Glad you saved it.
I would have titled it, "Why I don't use Hexagon!" :)
It's a remake of another's work, actually a very nice model just it has a lot of tris which is normal for these other [and I might add expensive] programs which don't sit well with smoothing in D/S. Was trying to remove the 3rd lines and add straight edge tessellations ... and one went wrong. So am now remaking these bridge wall units from scratch, using the original as a pattern to follow.
Eventually this one will become two walls of work stations in a Bird of Prey Bridge [ST fanart].
Hay! I'm skilled. I can even crash Max :-) :-) :-)