How to stop animation bleed?
Short story of it, I have a character im looking to animate for a 14 seconds gif im going to make for my guild buddies. I got the character and the poses i like. I qued them all up the way i like and everything looks good.
Except when i hit play. For whatever awful reason my character is doing animations outside of where i put them. Example: Lets say shes stands there for 2 seconds then gets ready for a jump and then jumps. I have the default 30 frames per second, frame 0 to 30 is idle, 30 to 60 is prep jump and 60 to 90 is jump. The frames in 60 and 90 are feathering into frame 0. Why?! Ah, its frustrating. How do I make it, if i set a key - Thats it the key is there, dont mess with any other keys. If i set a pose at frame 30 and a pose at 60, the pose at 30 will only blend from 30 to 60.
Help please! Haha, i dont get it.
Comments
You need to change the interpolation type for the keys in the Timeline, probably to constant. By default the values are varied so that they fall on a smooth curve passing through the keys.
I think ive figured it out. So lets say I set a pose, then another and then another. If pose 3 adjusts spine bend #3 but pose 2 does not, then no mark is set for spine bend #3 from pose 2 and so pose 3 will blend the spine bend #3 position from the begining - I think thats what is happening. A work around is to go back and set the pose again on each pose i set so that itl erase the blends. Now i have the joy of wondering why its spinnig my character around for no appearnt reason