How do you Export A DAZ Genesis 2 chacter with a Full BodyMorph And A Head Morph Appllied Plus Expre
i have a question.
HOw do you export a Genesis 2 character with a full body morph applied to it. And a Head morph applied to it.. I bought some Genesis 2 full body morph from some external daz content store plus even from DAZ3D Store, there was a pack i bought called Genesis 2 Female Body Morphs and Genesis 2 Male Mophs with full body shapes, and another pack with head morphs.. Also i have bought long time ago some packages for G2 that contain faces for Genesis 2 male and Genesis 2 female to make many different types of different looking people. What i want to is like in DAZ , apply a fullbody morph to my character and a headmorph to my character /OR a facial morph to my character. And then somehow in the FBXexport settings in the Morph rules gather all that as 1 single Full body morph so that when i import it to Unity it will appear how i set it up in DAZ.
And also i would like to add one more Morph rule to export a few morph fules mainly just these: EXPRESSIONs(for Happy , angry, worried, Sad, ec, Then, eye side to side and eyes up and down and then finally mouth open and closes that's it) BUT NOTICE i said i want to export the whole body and face/head as a FULLBODY MORPH but i want it to be imported to Unity without a blendshape dial. I just want it to already come in to Unity with that shape i created. The only blendshapes i would like to seee in Unity in order to animate or play around with are the facial Expression, eye and mouth open and cose morphs.
After it's in Unity
=I don't really need any blendshapes accessible ffor the body in Unity i really don't carea about changing or animaating the body shape. I mean for real people who would want to morph the bodyshape of a character. In fact when i had Unity before, i was able to do this. I didn't like do anything for the body morph rules and the character would just come in to Unity with the body i created using the Fullbodymorphs.But i don't remember if i need to do something about exporting Fulbody morph.
=Again i don't want to be able to change the shape of the head so i don't want a Headshape blendShape dial in Unity, for a real type human character who would want to do this?
=I do however care about having the EXPRESSIONS(Scared, Happy, Angry, Worried, etc PLUS eye sidetoside and up and down, and mouth open and closed that's it) be imported as blendshapes to Unity.
So what are the Morph rules i would use in the FBX export settings in DAZ?
Thank you
i will be using Unity 2019. I don't even have any Unity now. It's been years since i have used it.
Comments
I think, the first step is to install Unity on the computer and find out for yourself.
I am using Daz Studio 4.12 with Daz Bridge for Unity, and have no problems with transferring the morphs
and using them as a blendshapes in Unity 2019.4.16